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Dissolve

Introduction

Dissolve transition effect. (Reference)

  • Author: Rex
  • A filter shader effect

WebGL only

Only work in WebGL render mode.

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.plugin('rexdissolvefilterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexdissolvefilterplugin.min.js', true);
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.addRexDissolve(config);
      
      or
      var controller = scene.plugins.get('rexdissolvefilterplugin').add(gameObject, config);
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.addRexDissolve(config);
      
      or
      var controller = scene.plugins.get('rexdissolvefilterplugin').add(camera, config);
      

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import DissolveFilterPlugin from 'phaser3-rex-plugins/plugins/dissolvefilter-plugin.js';
    var config = {
        // ...
        plugins: {
            global: [{
                key: 'rexDissolveFilter',
                plugin: DissolveFilterPlugin,
                start: true
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.addRexDissolve(config);
      
      or
      var controller = scene.plugins.get('rexDissolveFilter').add(gameObject, config);
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.addRexDissolve(config);
      
      or
      var controller = scene.plugins.get('rexDissolveFilter').add(camera, config);
      

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import filter and controller class
    import { DissolveFilter, DissolveController } from 'phaser3-rex-plugins/plugins/dissolvefilter.js';
    
  • Register effect
    if (!scene.renderer.renderNodes.hasNode(DissolveFilter.FilterName)) {
        scene.renderer.renderNodes.addNodeConstructor(DissolveFilter.FilterName, DissolveFilter);
    }
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.add(
          new DissolveController(filterList.camera, config)
      );
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.add(
          new DissolveController(filterList.camera, config)
      );
      

Apply effect

  • Apply effect to game object.
    gameObject.enableFilters();
    var filterList = gameObject.filters.internal;
    var controller = filterList.addRexDissolve({
        // toTexture: textureKey,
        // toFrame: frameName,
        // resizeMode: 1,
    
        // noiseX: undefined,
        // noiseY: undefined,
        // noiseZ: undefined,
        // fromEdgeStart: 0.01,
        // fromEdgeWidth: 0.05,
        // toEdgeStart: 0.01,
        // toEdgeWidth: 0.05,
    
        // progress: 0,
    
        // name: 'rexDissolvePostFx'
    });
    
    • toTexture, toFrame : Texture key and frame name of transition target texture.
    • resizeMode : Resize mode of transition target texture.
      • 0, or 'stretch' : The target texture is stretched to the size of the source texture.
      • 1, or 'contain' : The target texture is resized to fit the source texture.
      • 2, or 'cover' : The target texture is resized to cover the source texture.
    • noiseX, noiseY, noiseZ : Parameter of Perline noise.
      • undefined : A random value.
    • fromEdgeStart, fromEdgeWidth : Dissolve edge start, edge width of from-texture (texture of game object, or render result of camera).
    • toEdgeStart, toEdgeWidth : Reveal edge start, edge width of to-texture.
  • Apply effect to camera.
    var controller = scene.plugins.get('rexDissolveFilter').add(camera, config);
    

Disable effect

controller.setActive(false);
// controller.active = false;

Remove effect

  • Remove effect from game object
    var filterList = gameObject.filters.internal;
    filterList.remove(controller);
    
    or
    scene.plugins.get('rexDissolveFilter').remove(gameObject);
    
  • Remove effect from camera
    var filterList = camera.filters.internal;
    filterList.remove(controller);
    
    or
    scene.plugins.get('rexDissolveFilter').remove(camera);
    

Get effect

  • Get effect from game object
    var controller = scene.plugins.get('rexDissolveFilter').get(gameObject)[0];
    // var controllers = scene.plugins.get('rexDissolveFilter').get(gameObject);
    
  • Get effect from camera
    var controller = scene.plugins.get('rexDissolveFilter').get(camera)[0];
    // var controllers = scene.plugins.get('rexDissolveFilter').get(camera);
    

Transition target texture

  • Get
    var textureKey = controller.toFrame.texture.key;
    var frameName = controller.toFrame.name;
    
  • Set
    controller.setTransitionTargetTexture(textureKey, frameName);
    // controller.setTransitionTargetTexture(textureKey, frameName, resizeMode);
    

Progress

  • Get
    var progress = controller.progress;
    
  • Set
    controller.setProgress(value);  // value: 0~1
    
    or
    controller.progress = value;  // value: 0~1
    

Resize mode

  • Get
    var mode = controller.resizeMode;
    
  • Set
    controller.setResizeMode(mode);
    
    • mode :
      • 0, or 'stretch' : The target texture is stretched to the size of the source texture.
      • 1, or 'contain' : The target texture is resized to fit the source texture.
      • 2, or 'cover' : The target texture is resized to cover the source texture.

Noise

  • Get
    var noiseX = controller.noiseX;
    var noiseY = controller.noiseY;
    var noiseZ = controller.noiseZ;
    
  • Set
    controller.noiseX = noiseX;
    controller.noiseY = noiseY;
    controller.noiseZ = noiseZ;
    
    or
    controller.setNoise(noiseX, noiseY, noiseZ);
    // controller.setNoise(); // Passing 3 random float numbers
    

Edge

  • Get
    • From texture (texture of game object, or render result of camera)
      var edgeStart = controller.fromEdgeStart;
      var edgeWidth = controller.fromEdgeWidth;
      
    • To texture (transition target texture)
      var edgeStart = controller.toEdgeStart;
      var edgeWidth = controller.toEdgeWidth;
      
  • Set
    • From texture (texture of game object, or render result of camera)
      controller.fromEdgeStart = edgeStart;
      controller.fromEdgeWidth = edgeWidth;
      
      or
      controller.setFromEdge(edgeStart, edgeWidth);
      
      • edgeStart : 0~1, default value is 0.01
      • edgeWidth : 0~1, default value is 0.05
    • To texture (transition target texture)
      controller.toEdgeStart = edgeStart;
      controller.toEdgeWidth = edgeWidth;
      
      or
      controller.setToEdge(edgeStart, edgeWidth);
      
      • edgeStart : 0~1, default value is 0.01
      • edgeWidth : 0~1, default value is 0.05