Swirl
Introduction¶
Swirl post processing filter. Reference
- Author: Rex
- A filter shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexswirlfilterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexswirlfilterplugin.min.js', true); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters().focusFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexSwirl(config);var controller = scene.plugins.get('rexswirlfilterplugin').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexSwirl(config);var controller = scene.plugins.get('rexswirlfilterplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import SwirlFilterPlugin from 'phaser3-rex-plugins/plugins/swirlfilter-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexSwirlFilter', plugin: SwirlFilterPlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters().focusFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexSwirl(config);var controller = scene.plugins.get('rexSwirlFilter').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexSwirl(config);var controller = scene.plugins.get('rexSwirlFilter').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import filter and controller class
import { SwirlFilter, SwirlController } from 'phaser3-rex-plugins/plugins/swirlfilter.js'; - Register effect
if (!scene.renderer.renderNodes.hasNode(SwirlFilter.FilterName)) { scene.renderer.renderNodes.addNodeConstructor(SwirlFilter.FilterName, SwirlFilter); } - Apply effect
- Apply effect to game object
gameObject.enableFilters().focusFilters(); var filterList = gameObject.filters.internal; var controller = filterList.add( new SwirlController(filterList.camera, config) ); - Apply effect to camera
var filterList = camera.filters.internal; var controller = filterList.add( new SwirlController(filterList.camera, config) );
- Apply effect to game object
Apply effect¶
- Apply effect to game object. A game object only can add 1 swirl effect.
gameObject.enableFilters().focusFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexSwirl({ // center: { // x: windowWidth / 2, // y: windowHeight / 2 //} // radius: 0, // rotation: 0, // or angle: 0, // name: 'rexSwirlPostFx' });center.x,center.y: Local position of swirl center.radius: Swirl radius.rotation(angle) : Swirl angle.
- Apply effect to camera. A camera only can add 1 swirl effect.
var controller = scene.plugins.get('rexSwirlFilter').add(camera, config);
Disable effect¶
controller.setActive(false);
// controller.active = false;
Remove effect¶
- Remove effect from game object
or
var filterList = gameObject.filters.internal; filterList.remove(controller);scene.plugins.get('rexSwirlFilter').remove(gameObject); - Remove effect from camera
or
var filterList = camera.filters.internal; filterList.remove(controller);scene.plugins.get('rexSwirlFilter').remove(camera);
Get effect¶
- Get effect from game object
var controller = scene.plugins.get('rexSwirlFilter').get(gameObject)[0]; // var controllers = scene.plugins.get('rexSwirlFilter').get(gameObject); - Get effect from camera
var controller = scene.plugins.get('rexSwirlFilter').get(camera)[0]; // var controllers = scene.plugins.get('rexSwirlFilter').get(camera);
Radius¶
- Get
var radius = controller.radius; - Set
or
controller.radius = radius; // controller.radius += value;controller.setRadius(radius);
Rotation¶
- Get
var rotation = controller.rotation; // radians // var angle = controller.angle; // degrees - Set
or
controller.rotation = rotation; controller.rotation += value; // controller.angle = angle; // controller.angle += value;controller.setRotation(rotation); // controller.setAngle(angle);
Center position¶
Default value is center of window.
- Get
var x = controller.centerX; var y = controller.centerY; - Set
or
controller.centerX = x; controller.centerY = y;controller.setCenter(x, y); // controller.setCenter(); // set to center of window