Plugin list

List of my plugins

Version of phaser3

Please upgrade your phaser3 to version >= 3.52.

  1. Anchor: Set position based on visible window.
  2. Arcade-TCRP/Player: Run commands on step of Arcade.
  3. Arcade-TCRP/Recorder: Store commands with step of Arcade.
  4. AwaitLoader: Await custom task in preload stage.
  5. Away time: Get time from previous closing application to now.
  6. BBCodeText: Drawing text with BBCode protocol.
  7. Board: Core object of Board system.
  8. Board/Field of view: Visible testing, to find field of view.
  9. Board/Hexagon map: Create tile positions in hexagon/triangle/parallelogram geometry in hexagon grid.
  10. Board/Match: Get matched chess.
  11. Board/Mini board: Chess Container, to rotate/mirror/drag chess together.
  12. Board/Monopoly: Move through path tiles.
  13. Board/Move To: Move chess towards target position with a steady speed.
  14. Board/Path finder: Find moveable area or moving path.
  15. Board/Shape: Grid (polygon) shape object.
  16. Bracket parser: A lite-weight bracket parser.
  17. Buff data: Data manager with buffs.
  18. Build arcade object: Create arcade body, and inject arcade object methods.
  19. Bullet: Move game object toward current angle of game object, with a constant speed.
  20. Button: Fires 'click' event when touch releasd after pressed.
  21. Canvas: Drawing on canvas.
  22. Canvas/Circular progress: Circular progress bar on canvas.
  23. Canvas/Round rectangle: Round rectangle on canvas.
  24. Canvas image data: Get image data from texture, or text object.
  25. Circle mask image: Load a texture, then apply a circle mask.
  26. Clock: A clock to count elapsed time.
  27. Color/TintRGB: Attach tintR, tintG, tintB, and tintGray properties to a game object.
  28. Conditions table: Check conditions to find passed tests listed in a csv table.
  29. ContainerLite: Control the position and angle of children game objects.
  30. Containerlite-perspective: Snapshot children of containerlite, to a perspective render texture.
  31. CSV-scenario: Run script in csv format.
  32. CSV-to-hash-table: Hash table indexed by (col-key, row-key) from csv string.
  33. Cursor at bound: Map position pf cursor to cursor key state.
  34. Curve/Spiral: Spiral curve.
  35. Drag: Drag game object.
  36. Drag-rotate: Get dragging angle around a specific point.
  37. Dynamic text: Control position, angle of each character drawn on a canvas.
  38. Ease-move: Ease-move game object.
  39. Eight direction: Move game object by cursor keys, with a constant speed.
  40. Event promise: Return a promise of an event.
  41. Expression parser: Parse expression string into function.
  42. Fade-out-destroy: Fade out game object then destroy it.
  43. Fade-volume: Fade-in/fade-out volume of sound.
  44. File chooser: Create a transparent file chooser button.
  45. Firebase/broadcast: Broadcast real-time messages, using firebase-database.
  46. Firebase/files: Save JSON data, using firebase-firestore.
  47. Firebase/ID-alias: Map an unique ID to another unique ID, using firebase-firestore.
  48. Firebase/Item-table: 1d/2d/3d table, using firebase-database.
  49. Firebase/leaderboard: Descending sort scores, using firebase-firestore.
  50. Firebase/online-user-list: Online user list, using firebase-database.
  51. Firebase/single-room: Chat room, using firebase-database.
  52. Flash: Flashing (set invisible then visible) game object.
  53. Flip: Flipping game object to another face by scaling width/height.
  54. FSM: Finite state machine.
  55. Gashapon: Pick random item from box.
  56. Geom/Hexagon: Hexagon geometry object.
  57. Geom/Rhombus: Rhombus shape and methods.
  58. Gesture/Pan: Get pan events of a game object.
  59. Gesture/Pinch: Get scale factor from 2 dragging touch pointers.
  60. Gesture/Press: Get press events of a game object.
  61. Gesture/Rotate: Get spin angle from 2 dragging touch pointers.
  62. Gesture/Swipe: Get swipe events of a game object.
  63. Gesture/Tap: Get tap/multi-taps events of a game object.
  64. Grid align: Align objects on quadrilateral or hexagon grid.
  65. Grid table: Viewer of grid table, to manipulate game object of each visible cell.
  66. Image URI loader: Load image by uri in preload stage.
  67. Input text: Input DOM element.
  68. Interception: Predict the intersection position of two game objects with constant moving speed.
  69. Life time: Destroy game object when time-out.
  70. Line: Draw a line with start/end/body textures.
  71. LZ-string: Compress string using LZ-based compression algorithm.
  72. Mouse-wheel to up/down: Map mouse-wheeling to (up/down) cursor key state.
  73. Move to: Move game object towards target position with a steady speed.
  74. Nine patch: Stretchable image.
  75. Particles-along-bounds: Emit particles along bounds of game object.
  76. Particles/Bitmap-zone: Particles' emitter zone from canvas bitmap of text/canvas game object.
  77. Path follower: Set position of game object on a path.
  78. Perlin: Perlin2/Perlin3 noise and simplex2/simplex3 noise.
  79. Perspective/Card: A container with two perspective-images.
  80. Perspective/Carousel: A container with cards.
  81. Perspective/Image: Image with perspective rotation.
  82. Perspective/ImageCarousel: Display list of images.
  83. Perspective/Render texture: Render texture with perspective rotation.
  84. Pop up: Scale up game object.
  85. Quest: Question manager.
  86. Raycaster: Raycaster between obstacles.
  87. Random place: Place objects randomly inside an area without overlapping.
  88. Restorable data: Restorable data manager.
  89. RotateTo: Rotate game object towards target position with a steady speed.
  90. Run-commands: Run commands in array.
  91. Scale-down-destroy: Scale down game object then destroy it.
  92. Script-tag loader: Load script tag in preload stage.
  93. Scroller: Drag content. Slow down when dragging released, pull back when out of bounds.
  94. Sequence: Run sequence commands in array.
  95. Shader/dissolve: Dissolve transition post processing filter.
  96. Shader/glow-filter: Glow post processing filter.
  97. Shader/gray-scale: Gray scale post processing filter.
  98. Shader/hsl-adjust: Adjust color in HSL domain, post processing filter.
  99. Shader/inverse: Inverse color post processing filter.
  100. Shader/outline: Outline post processing filter.
  101. Shader/pixelation: Pixelation post processing filter.
  102. Shader/swirl: Swirl post processing filter.
  103. Shader/toonify: Draw outlines and quantize color in HSV domain, post processing filter.
  104. Shake-position: Shake position of game object.
  105. Shape/Circular progress: Circular progress bar shape.
  106. Shape/Custom shapes: Custom shapes on shape.
  107. Shape/Round-Rectangle: Round rectangle shape.
  108. Shape/Spinner: Loading animations on shape.
  109. Shatter image: Shatter image to triangle faces.
  110. Ship: Move game object as a space ship by cursor keys.
  111. Slider: Drag thumb on a slider bar.
  112. TagText: Displays text with multi-color, font face, or font size with tags.
  113. TCRP/Player: Run commands on time.
  114. TCRP/Recorder: Store commands with time.
  115. Text/edit: Create an input text object above a text object to edit string content.
  116. Text/typing: Typing text on text object.
  117. Text/page: Display text page by page on text object.
  118. Text player: Typing characters on dynamic text, waiting click or key enter, play sound effect or backgroun music.
  119. UI/buttons: A container with a group of buttons.
  120. UI/chart: Draw chart on canvas.
  121. UI/dialog: A container with a title, content, buttons and backgrounds.
  122. UI/fixwidthbuttons: A container with a group of fix-width buttons.
  123. UI/fixwidthsizer: Layout children game objects into lines.
  124. UI/grid buttons: A container with a group of buttons in grids.
  125. UI/grid sizer: Layout children game objects in grids.
  126. UI/gird table: A container with a grid table, slider, and scroller.
  127. UI/Knob: A knob button based on circular progress.
  128. UI/label: A game object container with an icon, text, and background.
  129. UI/menu: A container with buttons and sub-menu.
  130. UI/number bar: A container with an icon, slider, text, and background.
  131. UI/overlap sizer: Layout children game objects overlapped.
  132. UI/pages: A container with pages, only current page is visible.
  133. UI/scroll-able panel: A container with a panel, slider, and scroller.
  134. UI/sizer: Layout children game objects.
  135. UI/slider: A container with a track, indicator, thumb and background.
  136. UI/tabs: A container with 4 groups of buttons around a center panel.
  137. UI/text area: A container with a text, slider, and scroller.
  138. UI/text box: A container with an icon, (typing and paging) text, and background.
  139. UI/toast: Show text message for a short while.
  140. Unique item list: List of unique items. Support array and set methods.
  141. Virtual joystick: Simulate curosr keys according touch events.
  142. Wait events: Wait fired events or callbacks.
  143. Webfont-loader: Load web font by google webfont loader in preload stage.
  144. XOR: Encrypt or decrypt string by XOR algorithm.
  145. Youtube player: Play youtube video on iframe.