Plugin list

List of my plugins

Version of phaser3

Please upgrade your phaser3 to version >= 3.50.

  1. Anchor: Set position based on visible window.
  2. Arcade-TCRP/Player: Run commands on step of Arcade.
  3. Arcade-TCRP/Recorder: Store commands with step of Arcade.
  4. AwaitLoader: Await custom task in preload stage.
  5. Away time: Get time from previous closing application to now.
  6. BBCodeText: Drawing text with BBCode protocol.
  7. Board: Core object of Board system.
  8. Board/Field of view: Visible testing, to find field of view.
  9. Board/Hexagon map: Create tile positions in hexagon/triangle/parallelogram geometry in hexagon grid.
  10. Board/Match: Get matched chess.
  11. Board/Mini board: Chess Container, to rotate/mirror/drag chess together.
  12. Board/Monopoly: Move through path tiles.
  13. Board/Move To: Move chess towards target position with a steady speed.
  14. Board/Path finder: Find moveable area or moving path.
  15. Board/Shape: Grid (polygon) shape object.
  16. Bracket parser: A lite-weight bracket parser.
  17. Buff data: Data manager with buffs.
  18. Build arcade object: Create arcade body, and inject arcade object methods.
  19. Bullet: Move game object toward current angle of game object, with a constant speed.
  20. Button: Fires 'click' event when touch releasd after pressed.
  21. Canvas: Drawing on canvas.
  22. Canvas image data: Get image data from texture, or text object.
  23. Circle mask image: Load a texture, then apply a circle mask.
  24. Clock: A clock to count elapsed time.
  25. Conditions table: Check conditions to find passed tests listed in a csv table.
  26. ContainerLite: Control the position and angle of children game objects.
  27. Containerlite-perspective: Snapshot children of containerlite, to a perspective render texture.
  28. CSV-scenario: Run script in csv format.
  29. CSV-to-hash-table: Hash table indexed by (col-key, row-key) from csv string.
  30. Cursor at bound: Map position pf cursor to cursor key state.
  31. Curve/Spiral: Spiral curve.
  32. Drag: Drag game object.
  33. Drag-rotate: Get dragging angle around a specific point.
  34. Ease-move: Ease-move game object.
  35. Eight direction: Move game object by cursor keys, with a constant speed.
  36. Event promise: Return a promise of an event.
  37. Fade-out-destroy: Fade out game object then destroy it.
  38. Fade-volume: Fade-in/fade-out volume of sound.
  39. File chooser: Create a transparent file chooser button.
  40. Firebase/broadcast: Broadcast real-time messages, using firebase-database.
  41. Firebase/files: Save JSON data, using firebase-firestore.
  42. Firebase/ID-alias: Map an unique ID to another unique ID, using firebase-firestore.
  43. Firebase/Item-table: 1d/2d/3d table, using firebase-database.
  44. Firebase/leaderboard: Descending sort scores, using firebase-firestore.
  45. Firebase/online-user-list: Online user list, using firebase-database.
  46. Firebase/single-room: Chat room, using firebase-database.
  47. Flash: Flashing (set invisible then visible) game object.
  48. Flip: Flipping game object to another face by scaling width/height.
  49. FSM: Finite state machine.
  50. Gashapon: Pick random item from box.
  51. Geom/Hexagon: Hexagon geometry object.
  52. Geom/Rhombus: Rhombus shape and methods.
  53. Gesture/Pan: Get pan events of a game object.
  54. Gesture/Pinch: Get scale factor from 2 dragging touch pointers.
  55. Gesture/Press: Get press events of a game object.
  56. Gesture/Rotate: Get spin angle from 2 dragging touch pointers.
  57. Gesture/Swipe: Get swipe events of a game object.
  58. Gesture/Tap: Get tap/multi-taps events of a game object.
  59. Grid align: Align objects on quadrilateral or hexagon grid.
  60. Grid table: Viewer of grid table, to manipulate game object of each visible cell.
  61. Image URI loader: Load image by uri in preload stage.
  62. Input text: Input DOM element.
  63. Interception: Predict the intersection position of two game objects with constant moving speed.
  64. Life time: Destroy game object when time-out.
  65. Line: Draw a line with start/end/body textures.
  66. LZ-string: Compress string using LZ-based compression algorithm.
  67. Mouse-wheel to up/down: Map mouse-wheeling to (up/down) cursor key state.
  68. Move to: Move game object towards target position with a steady speed.
  69. Nine patch: Stretchable image.
  70. Particles-along-bounds: Emit particles along bounds of game object.
  71. Particles/Bitmap-zone: Particles' emitter zone from canvas bitmap of text/canvas game object.
  72. Path follower: Set position of game object on a path.
  73. Perlin: Perlin2/Perlin3 noise and simplex2/simplex3 noise.
  74. Perspective/Card: A container with two perspective-images.
  75. Perspective/Carousel: A container with cards.
  76. Perspective/Image: Image with perspective rotation.
  77. Perspective/ImageCarousel: Display list of images.
  78. Perspective/Render texture: Render texture with perspective rotation.
  79. Pop up: Scale up game object.
  80. Quest: Question manager.
  81. Raycaster: Raycaster between obstacles.
  82. Random place: Place objects randomly inside an area without overlapping.
  83. Restorable data: Restorable data manager.
  84. RotateTo: Rotate game object towards target position with a steady speed.
  85. Round-Rectangle: Round rectangle shape.
  86. Run-commands: Run commands in array.
  87. Scale-down-destroy: Scale down game object then destroy it.
  88. Script-tag loader: Load script tag in preload stage.
  89. Scroller: Drag content. Slow down when dragging released, pull back when out of bounds.
  90. Sequence: Run sequence commands in array.
  91. Shader/dissolve: Dissolve transition post processing filter.
  92. Shader/glow-filter: Glow post processing filter.
  93. Shader/gray-scale: Gray scale post processing filter.
  94. Shader/hsl-adjust: Adjust color in HSL domain, post processing filter.
  95. Shader/inverse: Inverse color post processing filter.
  96. Shader/outline: Outline post processing filter.
  97. Shader/pixelation: Pixelation post processing filter.
  98. Shader/swirl: Swirl post processing filter.
  99. Shader/toonify: Draw outlines and quantize color in HSV domain, post processing filter.
  100. Shake-position: Shake position of game object.
  101. Shatter image: Shatter image to triangle faces.
  102. Ship: Move game object as a space ship by cursor keys.
  103. Slider: Drag thumb on a slider bar.
  104. TagText: Displays text with multi-color, font face, or font size with tags.
  105. TCRP/Player: Run commands on time.
  106. TCRP/Recorder: Store commands with time.
  107. Text/edit: Create an input text object above a text object to edit string content.
  108. Text/typing: Typing text on text object.
  109. Text/page: Display text page by page on text object.
  110. UI/buttons: A container with a group of buttons.
  111. UI/chart: Draw chart on canvas.
  112. UI/dialog: A container with a title, content, buttons and backgrounds.
  113. UI/fixwidthbuttons: A container with a group of fix-width buttons.
  114. UI/fixwidthsizer: Layout children game objects into lines.
  115. UI/grid buttons: A container with a group of buttons in grids.
  116. UI/grid sizer: Layout children game objects in grids.
  117. UI/gird table: A container with a grid table, slider, and scroller.
  118. UI/label: A game object container with an icon, text, and background.
  119. UI/menu: A container with buttons and sub-menu.
  120. UI/number bar: A container with an icon, slider, text, and background.
  121. UI/overlap sizer: Layout children game objects overlapped.
  122. UI/pages: A container with pages, only current page is visible.
  123. UI/scroll-able panel: A container with a panel, slider, and scroller.
  124. UI/sizer: Layout children game objects.
  125. UI/slider: A container with a track, indicator, thumb and background.
  126. UI/tabs: A container with 4 groups of buttons around a center panel.
  127. UI/text area: A container with a text, slider, and scroller.
  128. UI/text box: A container with an icon, (typing and paging) text, and background.
  129. UI/toast: Show text message for a short while.
  130. Unique item list: List of unique items. Support array and set methods.
  131. Virtual joystick: Simulate curosr keys according touch events.
  132. Wait events: Wait fired events or callbacks.
  133. Webfont-loader: Load web font by google webfont loader in preload stage.
  134. XOR: Encrypt or decrypt string by XOR algorithm.
  135. Youtube player: Play youtube video on iframe.