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Wait events

Introduction

Wait fired events or callbacks.

  • Author: Rex

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.plugin('rexwaiteventsplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexwaiteventsplugin.min.js', true);
    
  • Create instance
    var waitEvents = scene.plugins.get('rexwaiteventsplugin').add(completeCallback, completeCallbackScope);
    

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import WaitEventsPlugin from 'phaser3-rex-plugins/plugins/waitevents-plugin.js';
    var config = {
        // ...
        plugins: {
            global: [{
                key: 'rexWaitEvents',
                plugin: WaitEventsPlugin,
                start: true
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Create instance
    var waitEvents = scene.plugins.get('rexWaitEvents').add(completeCallback, completeCallbackScope);
    

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import class
    import WaitEvents from 'phaser3-rex-plugins/plugins/waitevents.js';
    
  • Create instance
    var waitEvents = new WaitEvents(completeCallback, completeCallbackScope);
    

Create instance

var waitEvents = scene.plugins.get('rexWaitEvents').add(completeCallback, completeCallbackScope);
  • completeCallback, completeCallbackScope : Callback when all waitting events are fired.

Set complete callback

waitEvents.setCompleteCallback(completeCallback, completeCallbackScope);
  • completeCallback, completeCallbackScope : Callback when all waitting events are fired.

Add waiting event

Callback

var callback = waitEvents.waitCallback();
  • callback : A function object which invoked when waitting event finished.

For example, invokes completeCallback when all timers are time-out.

scene.time.delayedCall(500, waitEvents.waitCallback());
scene.time.delayedCall(1000, waitEvents.waitCallback());
scene.time.delayedCall(1500, waitEvents.waitCallback());

Callback from event emitter

waitEvents.waitEvent(eventEmitter, eventName);

Remove waiting event

callback();

or

waitEvents.remove(callback);
  • callback : A function object created via waitEvents.waitCallback()

Clear all waiting events

waitEvents.clear();

No wait event

var noWaitEvent = waitEvents.noWaitEvent;