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Line progress

Introduction

Horizontal line progress bar shape.

  • Author: Rex
  • Game object

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.plugin('rexlineprogressplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexlineprogressplugin.min.js', true);
    
  • Add line-progress object
    var lineProgress = scene.add.rexLineProgress(x, y, width, height, barColor, value, config);
    

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import LineProgressPlugin from 'phaser3-rex-plugins/plugins/lineprogress-plugin.js';
    var config = {
        // ...
        plugins: {
            global: [{
                key: 'rexLineProgressPlugin',
                plugin: LineProgressPlugin,
                start: true
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Add line-progress object
    var lineProgress = scene.add.rexLineProgress(x, y, width, height, barColor, value, config);
    

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import class
    import LineProgress from 'phaser3-rex-plugins/plugins/lineprogress.js';
    
  • Add line-progress object
    var lineProgress = new LineProgress(scene, x, y, width, height, barColor, value, config);
    scene.add.existing(lineProgress);
    

Install plugin

Install plugin in configuration of game

var config = {
    // ...
    plugins: {
        global: [{
            key: 'rexLineProgressPlugin',
            plugin: LineProgressPlugin,
            start: true
        },
        // ...
        ]
    }
    // ...
};
var game = new Phaser.Game(config);

Create instance

var lineProgress = scene.add.rexLineProgress(x, y, width, height, barColor, value, {    
    trackColor: undefined,
    trackStrokeColor: undefined,
    trackStrokeThickness: 2,

    skewX:0,
    rtl: false,

    easeValue: {
        duration: 0,
        ease: 'Linear'
    },
    valuechangeCallback: function(newValue, oldValue, lineProgress) {
    },
});

or

var lineProgress = scene.add.rexLineProgress({
    x: 0,
    y: 0,
    width: 2,
    height: 2,

    barColor: undefined,
    trackColor: undefined,
    trackStrokeColor: undefined,
    trackStrokeThickness: 2,

    skewX:0,
    rtl: false,

    easeValue: {
        duration: 0,
        ease: 'Linear'
    },
    value: 0,
    valuechangeCallback: function(newValue, oldValue, lineProgress) {
    },
});
  • x, y : Position of this object.
  • width, height : Size of this object.
  • barColor : Fill color of line bar, in number or css string value.
  • trackColor : Fill color of line track, in number or css string value.
  • trackStrokeColor : Stroke color of track, in number or css string value.
  • trackStrokeThickness : Stroke line width of track.
  • skewX : Horizontal skew of track and bar.
  • rtl :
    • false : Bar starts from left side. Default behavior.
    • true : Bar starts from right side.
  • value : 0 ~ 1, progress value. Default is 0.
  • easeValue : Parameters of easing value.
    • easeValue.duration : Duration of value easing, default is 0 (no easing).
    • easeValue.ease : Ease function, default is 'Linear'.
  • valuechangeCallback : callback function when value changed.
    function(newValue, oldValue, lineProgress) {
    }
    

Add line-progress from JSON

var lineProgress = scene.make.rexLineProgress({
    x: 0,
    y: 0,
    width: 2,
    height: 2,

    barColor: undefined,
    trackColor: undefined,
    trackStrokeColor: undefined,
    trackStrokeThickness: 2,

    skewX:0,
    rtl: false,

    easeValue: {
        duration: 0,
        ease: 'Linear'
    },
    value: 0,
    valuechangeCallback: function(newValue, oldValue, lineProgress) {
    },

    add: true
});

Custom class

  • Define class
    class MyLineProgress extends LineProgress {
        constructor(scene, x, y, width, height, barColor, value, config) {
            super(scene, x, y, width, height, barColor, value, config);
            // ...
            scene.add.existing(this);
        }
        // ...
    
        // preUpdate(time, delta) {}
    }
    
    • scene.add.existing(gameObject) : Adds an existing Game Object to this Scene.
      • If the Game Object renders, it will be added to the Display List.
      • If it has a preUpdate method, it will be added to the Update List.
  • Create instance
    var lineProgress = new MyLineProgress(scene, x, y, width, height, barColor, value, config);
    

Progress value

  • Get value
    var value = lineProgress.getValue(min, max); // value : min ~ max
    
    or
    var value = lineProgress.getValue(); // value: 0 ~ 1
    
    or
    var value = lineProgress.value; // value: 0 ~ 1
    
  • Set value
    lineProgress.setValue(value, min, max); // value: min ~ max
    
    or
    lineProgress.setValue(value); // value: 0 ~ 1
    
    or
    lineProgress.value = value; // value: 0 ~ 1
    
  • Increase value
    lineProgress.addValue(inc, min, max); // inc: min ~ max
    
    or
    lineProgress.addValue(inc); // inc: 0 ~ 1
    
    or
    lineProgress.value += inc; // inc: 0 ~ 1
    

Ease progress value

  • Ease value to
    lineProgress.easeValueTo(value, min, max);  // value: min ~ max
    
    or
    lineProgress.easeValueTo(value);  // value: 0 ~ 1
    
  • Stop ease
    lineProgress.stopEaseValue();
    
  • Set ease duration
    lineProgress.setEaseValueDuration(duration);
    
  • Set ease function
    lineProgress.setEaseValueFunction(ease);
    

Line track

  • Color
    • Get
      var trackColor = lineProgress.trackColor;
      
    • Set
      lineProgress.setTrackColor(trackColor);
      // lineProgress.trackColor = trackColor;
      
  • Stroke
    • Get
      var trackStrokeColor = lineProgress.trackStrokeColor;
      var trackStrokeThickness = lineProgress.trackStrokeThickness;
      
    • Set
      lineProgress.setTrackColor(color);
      lineProgress.setTrackStroke(lineWidth, color);
      

Line bar

  • Color
    • Get
      var barColor = lineProgress.barColor;
      
    • Set
      lineProgress.setBarColor(barColor);
      // lineProgress.barColor = barColor;
      

Horizontal skew

  • Get
    var skewX = lineProgress.skewX;
    
  • Set
    lineProgress.setSkewX(skewX);
    // lineProgress.skewX = skewX;
    

Right-to-left

  • Get
    var rtl = lineProgress.rtl;
    
  • Set
    lineProgress.setRTL(rtl);
    // lineProgress.rtl = rtl;
    

Events

  • On value changed
    lineProgress.on('valuechange', function(newValue, oldValue, lineProgress){
        //
    }, scope);
    

Alpha

  • Get
    var alpha = lineProgress.alpha;
    
  • Set
    lineProgress.setAlpha(alpha);
    // lineProgress.alpha = alpha;
    

Other properties

See game object

Create mask

var mask = lineProgress.createGeometryMask();

See mask

Shader effects

Support postFX effects

Note

No preFX effect support