HSL adjust
Note
Phaser3.60 has a built-in Color Matrix effects.
Introduction¶
Adjust color in HSL domain, post processing filter.
- Author: Rex
- A filter shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexhsladjustfilterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexhsladjustfilterplugin.min.js', true); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexHSLAdjust(config);var controller = scene.plugins.get('rexhsladjustfilterplugin').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexHSLAdjust(config);var controller = scene.plugins.get('rexhsladjustfilterplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import HSLAdjustFilterPlugin from 'phaser3-rex-plugins/plugins/hsladjustfilter-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexHSLAdjustFilter', plugin: HSLAdjustFilterPlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexHSLAdjust(config);var controller = scene.plugins.get('rexHSLAdjustFilter').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexHSLAdjust(config);var controller = scene.plugins.get('rexHSLAdjustFilter').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import filter and controller class
import { HSLAdjustFilter, HSLAdjustController } from 'phaser3-rex-plugins/plugins/hsladjustfilter.js'; - Register effect
if (!scene.renderer.renderNodes.hasNode(HSLAdjustFilter.FilterName)) { scene.renderer.renderNodes.addNodeConstructor(HSLAdjustFilter.FilterName, HSLAdjustFilter); } - Apply effect
- Apply effect to game object
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.add( new HSLAdjustController(filterList.camera, config) ); - Apply effect to camera
var filterList = camera.filters.internal; var controller = filterList.add( new HSLAdjustController(filterList.camera, config) );
- Apply effect to game object
Apply effect¶
- Apply effect to game object. A game object only can add 1 hsl-adjust effect.
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexHslAdjust({ // hueRotate: 0, // satAdjust: 1, // lumAdjust: 0.5, // name: 'rexHslAdjustPostFx' });hueRotate: Hue rotation0: Rotate 0 degrees, original color (Default value)0.5: Rotate 180 degrees1: Rotate 360 degrees
satAdjust: Saturation adjustment0: Gray1: Original color (Default value)> 1:
lumAdjust: Lumen adjustment0: Dark0.5: Original color (Default value)1: White
- Apply effect to camera. A camera only can add 1 hsl-adjust effect.
var controller = scene.plugins.get('rexHslAdjustFilter').add(camera, config);
Disable effect¶
controller.setActive(false);
// controller.active = false;
Remove effect¶
- Remove effect from game object
or
var filterList = gameObject.filters.internal; filterList.remove(controller);scene.plugins.get('rexHslAdjustFilter').remove(gameObject); - Remove effect from camera
or
var filterList = camera.filters.internal; filterList.remove(controller);scene.plugins.get('rexHslAdjustFilter').remove(camera);
Get effect¶
- Get effect from game object
var controller = scene.plugins.get('rexHslAdjustFilter').get(gameObject)[0]; // var controllers = scene.plugins.get('rexHslAdjustFilter').get(gameObject); - Get effect from camera
var controller = scene.plugins.get('rexHslAdjustFilter').get(camera)[0]; // var controllers = scene.plugins.get('rexHslAdjustFilter').get(camera);
Hue rotation¶
- Get
var hueRotate = controller.hueRotate; - Set
or
controller.hueRotate = hueRotate; // controller.hueRotate += value;controller.setHueRotate(value);0: Rotate 0 degrees, original color0.5: Rotate 180 degrees1: Rotate 360 degrees
Saturation adjustment¶
- Get
var satAdjust = controller.satAdjust; - Set
or
controller.satAdjust = satAdjust; // controller.satAdjust += value;controller.setSatAdjust(value);0: Gray1: Original color> 1:
Lumen adjustment¶
- Get
var lumAdjust = controller.lumAdjust; - Set
or
controller.lumAdjust = lumAdjust; // controller.lumAdjust += value;controller.setLumAdjust(value);0: Dark0.5: Original color1: White