Fade out destroy
Introduction¶
Fade out game object then destroy it.
- Author: Rex
- Method only
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexfadeplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexfadeplugin.min.js', true);
- Fade-out-destroy
var fade = scene.plugins.get('rexfadeplugin').fadeOutDestroy(gameObject, duration);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import FadePlugin from 'phaser3-rex-plugins/plugins/fade-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexFade', plugin: FadePlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Fade-out-destroy
var fade = scene.plugins.get('rexFade').fadeOutDestroy(gameObject, duration);
Import method¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import method
import FadeOutDestroy from 'phaser3-rex-plugins/plugins/fade-out-destroy.js';
- Fade-out-destroy
var fade = FadeOutDestroy(gameObject, duration);
Fade-out-destroy¶
var fade = scene.plugins.get('rexFade').fadeOutDestroy(gameObject, duration);
Events¶
- Scale completes or is stopped.
fade.on('complete', function(gameObject, fade){ }, scope);