Warp
Introduction¶
Warp post processing filter.
- Author: Rex
- A filter shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexwarpfilterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexwarpfilterplugin.min.js', true); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexWarp(config);var controller = scene.plugins.get('rexwarpfilterplugin').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexWarp(config);var controller = scene.plugins.get('rexwarpfilterplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import WarpFilterPlugin from 'phaser3-rex-plugins/plugins/warpfilter-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexWarpFilter', plugin: WarpFilterPlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexWarp(config);var controller = scene.plugins.get('rexWarpFilter').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexWarp(config);var controller = scene.plugins.get('rexWarpFilter').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import filter and controller class
import { WarpFilter, WarpController } from 'phaser3-rex-plugins/plugins/warpfilter.js'; - Register effect
if (!scene.renderer.renderNodes.hasNode(WarpFilter.FilterName)) { scene.renderer.renderNodes.addNodeConstructor(WarpFilter.FilterName, WarpFilter); } - Apply effect
- Apply effect to game object
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.add( new WarpController(filterList.camera, config) ); - Apply effect to camera
var filterList = camera.filters.internal; var controller = filterList.add( new WarpController(filterList.camera, config) );
- Apply effect to game object
Apply effect¶
-
Apply effect to game object. A game object only can add 1 warp effect.
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexWarp({ // frequencyX: 10, // frequencyY: 10, // amplitudeX: 10, // amplitudeY: 10, // speedX: 0, // speedY: 0, // speedEnable: // name: 'rexWarpPostFx' });frequencyX,frequencyY: Horizontal/vertical frequency, in pixel.amplitudeX,amplitudeY: Horizontal/vertical amplitude, in pixel.speedX,speedY: Horizontal/vertical speed.speedEnabletrue: Enable speed. Default value ifspeedXorspeedYis not0.false: Disable speed. Default value ifspeedXandspeedYare both0.
-
Apply effect to camera. A camera only can add 1 warp effect.
var controller = scene.plugins.get('rexWarpFilter').add(camera, config);
Disable effect¶
controller.setActive(false);
// controller.active = false;
Remove effect¶
- Remove effect from game object
or
var filterList = gameObject.filters.internal; filterList.remove(controller);scene.plugins.get('rexWarpFilter').remove(gameObject); - Remove effect from camera
or
var filterList = camera.filters.internal; filterList.remove(controller);scene.plugins.get('rexWarpFilter').remove(camera);
Get effect¶
- Get effect from game object
var controller = scene.plugins.get('rexWarpFilter').get(gameObject)[0]; // var controllers = scene.plugins.get('rexWarpFilter').get(gameObject); - Get effect from camera
var controller = scene.plugins.get('rexWarpFilter').get(camera)[0]; // var controllers = scene.plugins.get('rexWarpFilter').get(camera);
Frequency¶
Horizontal/vertical frequency, in pixel.
- Get
var frequencyX = controller.frequencyX; var frequencyY = controller.frequencyY; - Set
or
controller.frequencyX = frequencyX; controller.frequencyY = frequencyY; // controller.frequencyX += value; // controller.frequencyY += value;controller.setFrequencyX(frequencyX); controller.setFrequencyY(frequencyY); controller.setFrequency(frequencyX, frequencyY);
Amplitude¶
Horizontal/vertical amplitude, in pixel.
- Get
var amplitudeX = controller.amplitudeX; var amplitudeY = controller.amplitudeY; - Set
or
controller.amplitudeX = amplitudeX; controller.amplitudeY = amplitudeY; // controller.amplitudeX += value; // controller.amplitudeY += value;controller.setAmplitudeX(amplitudeX); controller.setAmplitudeY(amplitudeY); controller.setAmplitude(amplitudeX, amplitudeY);
Speed¶
Horizontal/vertical speed.
- Eanble/resume
controller.setSpeedEnable(); - Pause
controller.setSpeedEnable(false); - Get
var speedX = controller.speedX; var speedY = controller.speedY; - Set
or
controller.speedX = speedX; controller.speedY = speedY; // controller.speedX += value; // controller.speedY += value;controller.setSpeedX(speedX); controller.setSpeedY(speedY); controller.setSpeed(speedX, speedY);