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Warp

Introduction

Warp post processing filter.

  • Author: Rex
  • A filter shader effect

WebGL only

Only work in WebGL render mode.

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.plugin('rexwarpfilterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexwarpfilterplugin.min.js', true);
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.addRexWarp(config);
      
      or
      var controller = scene.plugins.get('rexwarpfilterplugin').add(gameObject, config);
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.addRexWarp(config);
      
      or
      var controller = scene.plugins.get('rexwarpfilterplugin').add(camera, config);
      

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import WarpFilterPlugin from 'phaser3-rex-plugins/plugins/warpfilter-plugin.js';
    var config = {
        // ...
        plugins: {
            global: [{
                key: 'rexWarpFilter',
                plugin: WarpFilterPlugin,
                start: true
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.addRexWarp(config);
      
      or
      var controller = scene.plugins.get('rexWarpFilter').add(gameObject, config);
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.addRexWarp(config);
      
      or
      var controller = scene.plugins.get('rexWarpFilter').add(camera, config);
      

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import filter and controller class
    import { WarpFilter, WarpController } from 'phaser3-rex-plugins/plugins/warpfilter.js';
    
  • Register effect
    if (!scene.renderer.renderNodes.hasNode(WarpFilter.FilterName)) {
        scene.renderer.renderNodes.addNodeConstructor(WarpFilter.FilterName, WarpFilter);
    }
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.add(
          new WarpController(filterList.camera, config)
      );
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.add(
          new WarpController(filterList.camera, config)
      );
      

Apply effect

  • Apply effect to game object. A game object only can add 1 warp effect.

    gameObject.enableFilters();
    var filterList = gameObject.filters.internal;
    var controller = filterList.addRexWarp({
        // frequencyX: 10,
        // frequencyY: 10,
    
        // amplitudeX: 10,
        // amplitudeY: 10,
    
        // speedX: 0,
        // speedY: 0,
        // speedEnable: 
    
        // name: 'rexWarpPostFx'
    });
    

    • frequencyX, frequencyY : Horizontal/vertical frequency, in pixel.
    • amplitudeX, amplitudeY : Horizontal/vertical amplitude, in pixel.
    • speedX, speedY : Horizontal/vertical speed.
    • speedEnable
      • true : Enable speed. Default value if speedX or speedY is not 0.
      • false : Disable speed. Default value if speedX and speedY are both 0.
  • Apply effect to camera. A camera only can add 1 warp effect.

    var controller = scene.plugins.get('rexWarpFilter').add(camera, config);
    

Disable effect

controller.setActive(false);
// controller.active = false;

Remove effect

  • Remove effect from game object
    var filterList = gameObject.filters.internal;
    filterList.remove(controller);
    
    or
    scene.plugins.get('rexWarpFilter').remove(gameObject);
    
  • Remove effect from camera
    var filterList = camera.filters.internal;
    filterList.remove(controller);
    
    or
    scene.plugins.get('rexWarpFilter').remove(camera);
    

Get effect

  • Get effect from game object
    var controller = scene.plugins.get('rexWarpFilter').get(gameObject)[0];
    // var controllers = scene.plugins.get('rexWarpFilter').get(gameObject);
    
  • Get effect from camera
    var controller = scene.plugins.get('rexWarpFilter').get(camera)[0];
    // var controllers = scene.plugins.get('rexWarpFilter').get(camera);
    

Frequency

Horizontal/vertical frequency, in pixel.

  • Get
    var frequencyX = controller.frequencyX;
    var frequencyY = controller.frequencyY;
    
  • Set
    controller.frequencyX = frequencyX;
    controller.frequencyY = frequencyY;
    // controller.frequencyX += value;
    // controller.frequencyY += value;
    
    or
    controller.setFrequencyX(frequencyX);
    controller.setFrequencyY(frequencyY);
    controller.setFrequency(frequencyX, frequencyY);
    

Amplitude

Horizontal/vertical amplitude, in pixel.

  • Get
    var amplitudeX = controller.amplitudeX;
    var amplitudeY = controller.amplitudeY;
    
  • Set
    controller.amplitudeX = amplitudeX;
    controller.amplitudeY = amplitudeY;
    // controller.amplitudeX += value;
    // controller.amplitudeY += value;
    
    or
    controller.setAmplitudeX(amplitudeX);
    controller.setAmplitudeY(amplitudeY);
    controller.setAmplitude(amplitudeX, amplitudeY);
    

Speed

Horizontal/vertical speed.

  • Eanble/resume
    controller.setSpeedEnable();
    
  • Pause
    controller.setSpeedEnable(false);
    
  • Get
    var speedX = controller.speedX;
    var speedY = controller.speedY;
    
  • Set
    controller.speedX = speedX;
    controller.speedY = speedY;
    // controller.speedX += value;
    // controller.speedY += value;
    
    or
    controller.setSpeedX(speedX);
    controller.setSpeedY(speedY);
    controller.setSpeed(speedX, speedY);