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Outline

Introduction

Outline post processing filter. Reference

  • Author: Rex
  • A filter shader effect

WebGL only

Only work in WebGL render mode.

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.plugin('rexoutlinefilterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexoutlinefilterplugin.min.js', true);
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.addRexOutline(config).setPaddingOverride(null);
      
      or
      var controller = scene.plugins.get('rexoutlinefilterplugin').add(gameObject, config);
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.addRexOutline(config);
      
      or
      var controller = scene.plugins.get('rexoutlinefilterplugin').add(camera, config);
      

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import OutlineFilterPlugin from 'phaser3-rex-plugins/plugins/outlinepipeline-plugin.js';
    var config = {
        // ...
        plugins: {
            global: [{
                key: 'rexOutlineFilter',
                plugin: OutlineFilterPlugin,
                start: true
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.addRexOutline(config).setPaddingOverride(null);
      
      or
      var controller = scene.plugins.get('rexOutlineFilter').add(gameObject, config);
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.addRexOutline(config);
      
      or
      var controller = scene.plugins.get('rexOutlineFilter').add(camera, config);
      

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import filter and controller class
    import { OutlineFilter, OutlineController } from 'phaser3-rex-plugins/plugins/outlinepipeline.js';
    
  • Register effect
    if (!scene.renderer.renderNodes.hasNode(OutlineFilter.FilterName)) {
        scene.renderer.renderNodes.addNodeConstructor(OutlineFilter.FilterName, OutlineFilter);
    }
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.add(
          new OutlineController(filterList.camera, config)
      )
      .setPaddingOverride(null);
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.add(
          new OutlineController(filterList.camera, config)
      );
      

Apply effect

  • Apply effect to game object. A game object only can add 1 outline effect.
    gameObject.enableFilters();
    var filterList = gameObject.filters.internal;
    var controller = filterList.addRexOutline({
        // thickness: 3,
        // outlineColor: 0x000000,
    
        // quality: 0.1,
    
        // name: 'rexOutlinePostFx'
    });
    
    • thickness : Thickness of outline.
    • outlineColor : Color of outline.
    • quality : 0~1. The higher the number the less performant. It can't be changed after filter creation.
  • Apply effect to camera. A camera only can add 1 outline effect.
    var controller = scene.plugins.get('rexOutlineFilter').add(camera, config);
    

Disable effect

controller.setActive(false);
// controller.active = false;

Remove effect

  • Remove effect from game object
    var filterList = gameObject.filters.internal;
    filterList.remove(controller);
    
    or
    scene.plugins.get('rexOutlineFilter').remove(gameObject);
    
  • Remove effect from camera
    var filterList = camera.filters.internal;
    filterList.remove(controller);
    
    or
    scene.plugins.get('rexOutlineFilter').remove(camera);
    

Get effect

  • Get effect from game object
    var controller = scene.plugins.get('rexOutlineFilter').get(gameObject)[0];
    // var controllers = scene.plugins.get('rexOutlineFilter').get(gameObject);
    
  • Get effect from camera
    var controller = scene.plugins.get('rexOutlineFilter').get(camera)[0];
    // var controllers = scene.plugins.get('rexOutlineFilter').get(camera);
    

Thickness

  • Get
    var thickness = controller.thickness;
    
  • Set
    controller.thickness = thickness;
    // controller.thickness += value;
    
    or
    controller.setThickness(value);
    

Outline color

  • Get
    var color = controller.outlineColor;
    
    • color : Color object.
      • Red: color.red, 0~255.
      • Green: color.green, 0~255.
      • Blue: color.blue, 0~255.
  • Set
    controller.setOutlineColor(value);
    
    controller.outlineColor = value;
    
    • value : A number 0xRRGGBB, or a JSON object {r:255, g:255, b:255}

Quality

The quality of the outline from 0 to 1, using a higher quality setting will result in slower performance and more accuracy.

  • Get
    var quality = controller.quality;
    
  • Set
    controller.setQuality(quality);
    
    or
    controller.quality = quality;
    
    • quality : 0 ~ 1, default is 0.1.
      • 0.1 : 10 sample points.
      • 0.08 : 8 sample points.
      • 1 : 100 sample points.