Outline
Introduction¶
Outline post processing filter. Reference
- Author: Rex
- A filter shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexoutlinefilterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexoutlinefilterplugin.min.js', true); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexOutline(config).setPaddingOverride(null);var controller = scene.plugins.get('rexoutlinefilterplugin').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexOutline(config);var controller = scene.plugins.get('rexoutlinefilterplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import OutlineFilterPlugin from 'phaser3-rex-plugins/plugins/outlinepipeline-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexOutlineFilter', plugin: OutlineFilterPlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexOutline(config).setPaddingOverride(null);var controller = scene.plugins.get('rexOutlineFilter').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexOutline(config);var controller = scene.plugins.get('rexOutlineFilter').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import filter and controller class
import { OutlineFilter, OutlineController } from 'phaser3-rex-plugins/plugins/outlinepipeline.js'; - Register effect
if (!scene.renderer.renderNodes.hasNode(OutlineFilter.FilterName)) { scene.renderer.renderNodes.addNodeConstructor(OutlineFilter.FilterName, OutlineFilter); } - Apply effect
- Apply effect to game object
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.add( new OutlineController(filterList.camera, config) ) .setPaddingOverride(null); - Apply effect to camera
var filterList = camera.filters.internal; var controller = filterList.add( new OutlineController(filterList.camera, config) );
- Apply effect to game object
Apply effect¶
- Apply effect to game object. A game object only can add 1 outline effect.
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexOutline({ // thickness: 3, // outlineColor: 0x000000, // quality: 0.1, // name: 'rexOutlinePostFx' });thickness: Thickness of outline.outlineColor: Color of outline.quality: 0~1. The higher the number the less performant. It can't be changed after filter creation.
- Apply effect to camera. A camera only can add 1 outline effect.
var controller = scene.plugins.get('rexOutlineFilter').add(camera, config);
Disable effect¶
controller.setActive(false);
// controller.active = false;
Remove effect¶
- Remove effect from game object
or
var filterList = gameObject.filters.internal; filterList.remove(controller);scene.plugins.get('rexOutlineFilter').remove(gameObject); - Remove effect from camera
or
var filterList = camera.filters.internal; filterList.remove(controller);scene.plugins.get('rexOutlineFilter').remove(camera);
Get effect¶
- Get effect from game object
var controller = scene.plugins.get('rexOutlineFilter').get(gameObject)[0]; // var controllers = scene.plugins.get('rexOutlineFilter').get(gameObject); - Get effect from camera
var controller = scene.plugins.get('rexOutlineFilter').get(camera)[0]; // var controllers = scene.plugins.get('rexOutlineFilter').get(camera);
Thickness¶
- Get
var thickness = controller.thickness; - Set
or
controller.thickness = thickness; // controller.thickness += value;controller.setThickness(value);
Outline color¶
- Get
var color = controller.outlineColor;color: Color object.- Red:
color.red, 0~255. - Green:
color.green, 0~255. - Blue:
color.blue, 0~255.
- Red:
- Set
controller.setOutlineColor(value);controller.outlineColor = value;value: A number0xRRGGBB, or a JSON object{r:255, g:255, b:255}
Quality¶
The quality of the outline from 0 to 1, using a higher quality setting will result in slower performance and more accuracy.
- Get
var quality = controller.quality; - Set
or
controller.setQuality(quality);controller.quality = quality;quality:0~1, default is0.1.0.1: 10 sample points.0.08: 8 sample points.1: 100 sample points.