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Toonify

Introduction

Draw outlines and quantize color in HSV domain. Reference

  • Author: Rex
  • A filter shader effect

WebGL only

Only work in WebGL render mode.

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.plugin('rextoonifyfilterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rextoonifyfilterplugin.min.js', true);
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.addRexToonify(config);
      
      or
      var controller = scene.plugins.get('rextoonifyfilterplugin').add(gameObject, config);
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.addRexToonify(config);
      
      or
      var controller = scene.plugins.get('rextoonifyfilterplugin').add(camera, config);
      

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import ToonifyFilterPlugin from 'phaser3-rex-plugins/plugins/toonifyfilter-plugin.js';
    var config = {
        // ...
        plugins: {
            global: [{
                key: 'rexToonifyFilter',
                plugin: ToonifyFilterPlugin,
                start: true
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.addRexToonify(config);
      
      or
      var controller = scene.plugins.get('rexToonifyFilter').add(gameObject, config);
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.addRexToonify(config);
      
      or
      var controller = scene.plugins.get('rexToonifyFilter').add(camera, config);
      

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import filter and controller class
    import { ToonifyFilter, ToonifyController } from 'phaser3-rex-plugins/plugins/toonifyfilter.js';
    
  • Register effect
    if (!scene.renderer.renderNodes.hasNode(ToonifyFilter.FilterName)) {
        scene.renderer.renderNodes.addNodeConstructor(ToonifyFilter.FilterName, ToonifyFilter);
    }
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.add(
          new ToonifyController(filterList.camera, config)
      );
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.add(
          new ToonifyController(filterList.camera, config)
      );
      

Apply effect

  • Apply effect to game object.
    gameObject.enableFilters();
    var filterList = gameObject.filters.internal;
    var controller = filterList.addRexToonify({
        // edgeThreshold: 0.2,
        // hueLevels: 0,
        // sLevels: 0,
        // vLevels: 0,
        // edgeColor: 0,
    
        // name: 'rexToonifyPostFx'
    });
    
    • edgeThreshold : Threshold of edge. Set 1.1 (or any number larger then 1) to disable this feature.
    • hueLevels : Amount of hue levels. Set 0 to disable this feature.
    • sLevels : Amount of saturation levels. Set 0 to disable this feature.
    • vLevels : Amount of value levels. Set 0 to disable this feature.
    • edgeColor : Color of edge, could be a number 0xRRGGBB, or a JSON object {r:255, g:255, b:255}
  • Apply effect to camera.
    var controller = scene.plugins.get('rexToonifyFilter').add(camera, config);
    

Disable effect

controller.setActive(false);
// controller.active = false;

Remove effect

  • Remove effect from game object
    var filterList = gameObject.filters.internal;
    filterList.remove(controller);
    
    or
    scene.plugins.get('rexToonifyFilter').remove(gameObject);
    
  • Remove effect from camera
    var filterList = camera.filters.internal;
    filterList.remove(controller);
    
    or
    scene.plugins.get('rexToonifyFilter').remove(camera);
    

Get effect

  • Get effect from game object
    var controller = scene.plugins.get('rexToonifyFilter').get(gameObject)[0];
    // var controllers = scene.plugins.get('rexToonifyFilter').get(gameObject);
    
  • Get effect from camera
    var controller = scene.plugins.get('rexToonifyFilter').get(camera)[0];
    // var controllers = scene.plugins.get('rexToonifyFilter').get(camera);
    

Edge threshold

  • Get
    var edgeThreshold = controller.edgeThreshold;
    
  • Set
    controller.edgeThreshold = edgeThreshold;
    
    or
    controller.setEdgeThreshold(value);
    
    • Set 1.1 (or any number larger then 1) to disable this feature.

Hue levels

  • Get
    var hueLevels = controller.hueLevels;
    
  • Set
    controller.hueLevels = hueLevels;
    
    or
    controller.setHueLevels(value);
    
    • Set 0 to disable this feature.

Saturation levels

  • Get
    var satLevels = controller.satLevels;
    
  • Set
    controller.satLevels = satLevels;
    
    or
    controller.setSatLevels(value);
    
    • Set 0 to disable this feature.

Value levels

  • Get
    var valLevels = controller.valLevels;
    
  • Set
    controller.valLevels = valLevels;
    
    or
    controller.setValLevels(value);
    
    • Set 0 to disable this feature.

Edge color

  • Get
    var color = controller.edgeColor;
    
    • color : Color object.
      • Red: color.red, 0~255.
      • Green: color.green, 0~255.
      • Blue: color.blue, 0~255.
  • Set
    controller.setEdgeColor(value);
    
    or
    controller.edgeColor = value;
    
    • value : A number 0xRRGGBB, or a JSON object {r:255, g:255, b:255}