Toonify
Introduction¶
Draw outlines and quantize color in HSV domain. Reference
- Author: Rex
- A filter shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rextoonifyfilterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rextoonifyfilterplugin.min.js', true); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexToonify(config);var controller = scene.plugins.get('rextoonifyfilterplugin').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexToonify(config);var controller = scene.plugins.get('rextoonifyfilterplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import ToonifyFilterPlugin from 'phaser3-rex-plugins/plugins/toonifyfilter-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexToonifyFilter', plugin: ToonifyFilterPlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexToonify(config);var controller = scene.plugins.get('rexToonifyFilter').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexToonify(config);var controller = scene.plugins.get('rexToonifyFilter').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import filter and controller class
import { ToonifyFilter, ToonifyController } from 'phaser3-rex-plugins/plugins/toonifyfilter.js'; - Register effect
if (!scene.renderer.renderNodes.hasNode(ToonifyFilter.FilterName)) { scene.renderer.renderNodes.addNodeConstructor(ToonifyFilter.FilterName, ToonifyFilter); } - Apply effect
- Apply effect to game object
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.add( new ToonifyController(filterList.camera, config) ); - Apply effect to camera
var filterList = camera.filters.internal; var controller = filterList.add( new ToonifyController(filterList.camera, config) );
- Apply effect to game object
Apply effect¶
- Apply effect to game object.
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexToonify({ // edgeThreshold: 0.2, // hueLevels: 0, // sLevels: 0, // vLevels: 0, // edgeColor: 0, // name: 'rexToonifyPostFx' });edgeThreshold: Threshold of edge. Set1.1(or any number larger then1) to disable this feature.hueLevels: Amount of hue levels. Set0to disable this feature.sLevels: Amount of saturation levels. Set0to disable this feature.vLevels: Amount of value levels. Set0to disable this feature.edgeColor: Color of edge, could be a number0xRRGGBB, or a JSON object{r:255, g:255, b:255}
- Apply effect to camera.
var controller = scene.plugins.get('rexToonifyFilter').add(camera, config);
Disable effect¶
controller.setActive(false);
// controller.active = false;
Remove effect¶
- Remove effect from game object
or
var filterList = gameObject.filters.internal; filterList.remove(controller);scene.plugins.get('rexToonifyFilter').remove(gameObject); - Remove effect from camera
or
var filterList = camera.filters.internal; filterList.remove(controller);scene.plugins.get('rexToonifyFilter').remove(camera);
Get effect¶
- Get effect from game object
var controller = scene.plugins.get('rexToonifyFilter').get(gameObject)[0]; // var controllers = scene.plugins.get('rexToonifyFilter').get(gameObject); - Get effect from camera
var controller = scene.plugins.get('rexToonifyFilter').get(camera)[0]; // var controllers = scene.plugins.get('rexToonifyFilter').get(camera);
Edge threshold¶
- Get
var edgeThreshold = controller.edgeThreshold; - Set
or
controller.edgeThreshold = edgeThreshold;controller.setEdgeThreshold(value);- Set
1.1(or any number larger then1) to disable this feature.
- Set
Hue levels¶
- Get
var hueLevels = controller.hueLevels; - Set
or
controller.hueLevels = hueLevels;controller.setHueLevels(value);- Set
0to disable this feature.
- Set
Saturation levels¶
- Get
var satLevels = controller.satLevels; - Set
or
controller.satLevels = satLevels;controller.setSatLevels(value);- Set
0to disable this feature.
- Set
Value levels¶
- Get
var valLevels = controller.valLevels; - Set
or
controller.valLevels = valLevels;controller.setValLevels(value);- Set
0to disable this feature.
- Set
Edge color¶
- Get
var color = controller.edgeColor;color: Color object.- Red:
color.red, 0~255. - Green:
color.green, 0~255. - Blue:
color.blue, 0~255.
- Red:
- Set
or
controller.setEdgeColor(value);controller.edgeColor = value;value: A number0xRRGGBB, or a JSON object{r:255, g:255, b:255}