Skip to content

Toonify

Introduction

Draw outlines and quantize color in HSV domain, post processing filter. Reference

  • Author: Rex
  • A post-fx shader effect

WebGL only

Only work in WebGL render mode.

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.plugin('rextoonifypipelineplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rextoonifypipelineplugin.min.js', true);
    
  • Apply effect
    • Apply effect to game object
      var pipelineInstance = scene.plugins.get('rextoonifypipelineplugin').add(gameObject, config);
      
    • Apply effect to camera
      var pipelineInstance = scene.plugins.get('rextoonifypipelineplugin').add(camera, config);
      

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import ToonifyPipelinePlugin from 'phaser3-rex-plugins/plugins/toonifypipeline-plugin.js';
    var config = {
        // ...
        plugins: {
            global: [{
                key: 'rexToonifyPipeline',
                plugin: ToonifyPipelinePlugin,
                start: true
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Apply effect
    • Apply effect to game object
      var pipelineInstance = scene.plugins.get('rexToonifyPipeline').add(gameObject, config);
      
    • Apply effect to camera
      var pipelineInstance = scene.plugins.get('rexToonifyPipeline').add(camera, config);
      

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Add to game config
    import ToonifyPostFx from 'phaser3-rex-plugins/plugins/toonifypipeline.js';
    var config = {
        // ...
        pipeline: [ToonifyPostFx]
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Apply effect
    • Apply effect to game object
      gameObject.setPostPipeline(ToonifyPostFx);
      
    • Apply effect to camera
      camera.setPostPipeline(ToonifyPostFx);
      

Apply effect

  • Apply effect to game object. A game object only can add 1 toonify effect.
    var pipelineInstance = scene.plugins.get('rexToonifyPipeline').add(gameObject, {
        // edgeThreshold: 0.2,
        // hueLevels: 0,
        // sLevels: 0,
        // vLevels: 0,
        // edgeColor: 0,
    
        // name: 'rexToonifyPostFx'
    });
    
    • edgeThreshold : Threshold of edge. Set 1.1 (or any number larger then 1) to disable this feature.
    • hueLevels : Amount of hue levels. Set 0 to disable this feature.
    • sLevels : Amount of saturation levels. Set 0 to disable this feature.
    • vLevels : Amount of value levels. Set 0 to disable this feature.
    • edgeColor : Color of edge, could be a number 0xRRGGBB, or a JSON object {r:255, g:255, b:255}
  • Apply effect to camera. A camera only can add 1 toonify effect.
    var pipelineInstance = scene.plugins.get('rexToonifyPipeline').add(camera, config);
    

Remove effect

  • Remove effect from game object
    scene.plugins.get('rexToonifyPipeline').remove(gameObject);
    
  • Remove effect from camera
    scene.plugins.get('rexToonifyPipeline').remove(camera);
    

Get effect

  • Get effect from game object
    var pipelineInstance = scene.plugins.get('rexToonifyPipeline').get(gameObject)[0];
    // var pipelineInstances = scene.plugins.get('rexToonifyPipeline').get(gameObject);
    
  • Get effect from camera
    var pipelineInstance = scene.plugins.get('rexToonifyPipeline').get(camera)[0];
    // var pipelineInstances = scene.plugins.get('rexToonifyPipeline').get(camera);
    

Edge threshold

  • Get
    var edgeThreshold = pipelineInstance.edgeThreshold;
    
  • Set
    pipelineInstance.edgeThreshold = edgeThreshold;
    
    or
    pipelineInstance.setEdgeThreshold(value);
    
    • Set 1.1 (or any number larger then 1) to disable this feature.

Hue levels

  • Get
    var hueLevels = pipelineInstance.hueLevels;
    
  • Set
    pipelineInstance.hueLevels = hueLevels;
    
    or
    pipelineInstance.setHueLevels(value);
    
    • Set 0 to disable this feature.

Saturation levels

  • Get
    var satLevels = pipelineInstance.satLevels;
    
  • Set
    pipelineInstance.satLevels = satLevels;
    
    or
    pipelineInstance.setSatLevels(value);
    
    • Set 0 to disable this feature.

Value levels

  • Get
    var valLevels = pipelineInstance.valLevels;
    
  • Set
    pipelineInstance.valLevels = valLevels;
    
    or
    pipelineInstance.setValLevels(value);
    
    • Set 0 to disable this feature.

Edge color

  • Get
    var color = pipelineInstance.edgeColor;
    
    • color : Color object.
      • Red: color.red, 0~255.
      • Green: color.green, 0~255.
      • Blue: color.blue, 0~255.
  • Set
    pipelineInstance.setEdgeColor(value);
    
    or
    pipelineInstance.edgeColor = value;
    
    • value : A number 0xRRGGBB, or a JSON object {r:255, g:255, b:255}