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Shockwave

Introduction

Shockwave post processing filter. Reference

  • Author: Rex
  • A filter shader effect

WebGL only

Only work in WebGL render mode.

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.plugin('rexshockwavefilterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexshockwavefilterplugin.min.js', true);
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters().focusFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.addRexShockwave(config);
      
      or
      var controller = scene.plugins.get('rexshockwavefilterplugin').add(gameObject, config);
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.addRexShockwave(config);
      
      or
      var controller = scene.plugins.get('rexshockwavefilterplugin').add(camera, config);
      

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import ShockwaveFilterPlugin from 'phaser3-rex-plugins/plugins/shockwavefilter-plugin.js';
    var config = {
        // ...
        plugins: {
            global: [{
                key: 'rexShockwaveFilter',
                plugin: ShockwaveFilterPlugin,
                start: true
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters().focusFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.addRexShockwave(config);
      
      or
      var controller = scene.plugins.get('rexShockwaveFilter').add(gameObject, config);
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.addRexShockwave(config);
      
      or
      var controller = scene.plugins.get('rexShockwaveFilter').add(camera, config);
      

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import filter and controller class
    import { ShockwaveFilter, ShockwaveController } from 'phaser3-rex-plugins/plugins/shockwavefilter.js';
    
  • Register effect
    if (!scene.renderer.renderNodes.hasNode(ShockwaveFilter.FilterName)) {
        scene.renderer.renderNodes.addNodeConstructor(ShockwaveFilter.FilterName, ShockwaveFilter);
    }
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters().focusFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.add(
          new ShockwaveController(filterList.camera, config)
      );
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.add(
          new ShockwaveController(filterList.camera, config)
      );
      

Apply effect

  • Apply effect to game object. A game object only can add 1 shockwave effect.
    gameObject.enableFilters().focusFilters();
    var filterList = gameObject.filters.internal;
    var controller = filterList.addRexShockwave({
        // center: {
        //    x: windowWidth / 2,
        //    y: windowHeight / 2
        //}
        // waveRadius: 0,
        // waveWidth: 20,
        // powBaseScale: 0.8,
        // powExponent: 0.1,
    
        // name: 'rexShockwavePostFx'
    });
    
    • waveRadius : Radius of shockwave, in pixels.
    • waveWidth : Width of shockwave, in pixels.
    • powBaseScale, powExponent : Parameters of shockwave.
  • Apply effect to camera. A camera only can add 1 shockwave effect.
    var controller = scene.plugins.get('rexShockwaveFilter').add(camera, config);
    

Disable effect

controller.setActive(false);
// controller.active = false;

Remove effect

  • Remove effect from game object
    var filterList = gameObject.filters.internal;
    filterList.remove(controller);
    
    or
    scene.plugins.get('rexShockwaveFilter').remove(gameObject);
    
  • Remove effect from camera
    var filterList = camera.filters.internal;
    filterList.remove(controller);
    
    or
    scene.plugins.get('rexShockwaveFilter').remove(camera);
    

Get effect

  • Get effect from game object
    var controller = scene.plugins.get('rexShockwaveFilter').get(gameObject)[0];
    // var controllers = scene.plugins.get('rexShockwaveFilter').get(gameObject);
    
  • Get effect from camera
    var controller = scene.plugins.get('rexShockwaveFilter').get(camera)[0];
    // var controllers = scene.plugins.get('rexShockwaveFilter').get(camera);
    

Wave radius

  • Get
    var waveRadius = controller.waveRadius;
    
  • Set
    controller.waveRadius = waveRadius;
    
    or
    controller.setWaveRadius(waveRadius);
    

Wave width

  • Get
    var waveWidth = controller.waveWidth;
    
  • Set
    controller.waveWidth = waveWidth;
    
    or
    controller.setWaveWidth(waveWidth);