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Simple text box

Introduction

Using plain object to create textBox.

  • Author: Rex
  • Game object

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
    
  • Add textBox object
    var textBox = scene.rexUI.add.simpleTextBox(style).resetDisplayContent(config);
    //var textBox = scene.rexUI.add.simpleTextBox(style, creators).resetDisplayContent(config);
    

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js';
    var config = {
        // ...
        plugins: {
            scene: [{
                key: 'rexUI',
                plugin: UIPlugin,
                mapping: 'rexUI'
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Add textBox object
    var textBox = scene.rexUI.add.simpleTextBox(style).resetDisplayContent(config);
    //var textBox = scene.rexUI.add.simpleTextBox(style, creators).resetDisplayContent(config);
    

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import class
    import { SimpleTextBox } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
    
  • Add textBox object
    var textBox = new SimpleTextBox(scene, style);
    // var textBox = new SimpleTextBox(scene, style, creators);
    scene.add.existing(textBox);
    textBox.resetDisplayContent(config)
    

Add textBox object

var textBox = scene.rexUI.add.simpleTextBox({
    // x: 0,
    // y: 0,
    // anchor: undefined,
    // width: undefined,
    // height: undefined,

    layoutMode: 0,

    // rtl: false,

    background: backgroundStyle,
    // background: null,

    innerBackground: backgroundStyle,
    // innerBackground: null,

    icon: iconStyle,
    // icon: null,

    // iconMask: false,
    // squareFitIcon: false,
    // iconSize: undefined, iconWidth: undefined, iconHeight: undefined,

    title: textStyle,
    // title: null,
    // wrapTitle: false,
    // expandTitleWidth: false,
    // expandTitleHeight: false,

    text: testStyle,
    // text: null,
    // wrapText: false,
    // expandTextWidth: false,
    // expandTextHeight: false,

    separator: separatorStyle,
    // separator: null,

    action: actionStyle,
    // action: null,

    // squareFitAction: false,
    // actionMask: false,
    // actionSize: undefined, actionWidth: undefined, actionHeight: undefined,

    space: {
        left: 0, right: 0, top: 0, bottom:0, 
        icon: 0, text: 0
    }

    align: {
        title: 'left',
        text: 'left',
    },

    space: {
        left: 0, right: 0, top: 0, bottom: 0,
        innerLeft: 0, innerRight: 0, innerTop: 0, innerBottom: 0,

        title: 0, titleLeft: 0, titleRight: 0,
        icon: 0, iconTop: 0, iconBottom: 0,
        text: 0, textLeft: 0, textRight: 0,
        separator: 0, separatorLeft: 0, separatorRight: 0,
        actionTop: 0, actionBottom: 0,
    },

    // page: { 
    //    maxLines: undefined,
    //    pageBreak: '\f\n',
    // },
    // typing: { 
    //    wrap: false,
    //    speed: 333,    
    // },

    // name: '',
    // draggable: false,
    // sizerEvents: false,
    // enableLayer: false,
});
  • background, innerBackground :
    • Style of Background : Create Round-rectangle, Nine-slice, or Image as background element.
    • null : Don't create any game object.
  • title :
    • Style of Text : Create Text, BBCodeText, BitmapText, SimpleLabel, or TextArea as title element.
    • null : Don't create any game object.
  • text :
    • Style of Text : Create Text, BBCodeText, BitmapText as text element.
      • Don't use SimpleLabel, or TextArea as text element.
    • null : Don't create any game object.
  • separator :
    • Style of Background : Create Round-rectangle, Nine-slice, or Image as separator element.
    • null : Don't create any game object.
  • icon, action :
    • Style of Image : Create Image, Nine-slice, or Round-rectangle as image, action element.
    • null : Don't create any game object.
  • wrapTitle : Enable WrapExpandText feature.
    • false, 0 : No WrapExpandText feature. Default behavior.
    • true, 1, 'word' : Word WrapExpandText.
    • 2, 'char' : Character WrapExpandText.
  • wrapText : Enable WrapExpandText feature.
    • false, 0 : No WrapExpandText feature. Default behavior.
    • true, 1, 'word' : Word WrapExpandText.
    • 2, 'char' : Character WrapExpandText.

Custom class

  • Define class
    class MyTextBox extends RexPlugins.UI.SimpleTextBox {
        constructor(scene, config, creators) {
            super(scene, config, creators);
            // ...
            scene.add.existing(this);
        }
        // ...
    }
    
  • Create instance
    var textBox = new MyTextBox(scene, config, creators);
    

Reset display content

See title-label

Layout children

Arrange position of all elements.

textBox.layout();

See also - dirty

Typing

See textBox

Get element

See textBox

Events

See textBox

Other properties

See textBox, sizer object, base sizer object, container-lite.