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File selector button

Introduction

A transparent file chooser button (<input type="file">) above a Label.

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Enable dom element in configuration of game
    var config = {
        parent: divId,
        // fullscreenTarget: divId, // For fullscreen
        dom: {
            createContainer: true
        },
        input: {
            mouse: {
                target: divId
            },
            touch: {
                target: divId
            },
        },
        // ...
    };
    var game = new Phaser.Game(config);
    
    • Set parent to divId
    • Set dom.createContainer to true.
  • Load plugin (minify file) in preload stage
    scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
    
  • Add file selector button object
    var button = scene.add.fileSelectorButton(config);
    

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import FileChooserPlugin from 'phaser3-rex-plugins/plugins/filechooser-plugin.js';
    var config = {    
        parent: divId,
        // fullscreenTarget: divId, // For fullscreen
        dom: {
            createContainer: true
        },
        input: {
            mouse: {
                target: divId
            },
            touch: {
                target: divId
            },
        },
        // ...
        plugins: {
            scene: [{
                key: 'rexUI',
                plugin: UIPlugin,
                mapping: 'rexUI'
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Add file selector button object
    var button = scene.add.fileSelectorButton(config);
    

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Enable dom element in configuration of game
    var config = {
        parent: divId,
        // fullscreenTarget: divId, // For fullscreen
        dom: {
            createContainer: true
        },
        input: {
            mouse: {
                target: divId
            },
            touch: {
                target: divId
            },
        },
        // ...
    };
    var game = new Phaser.Game(config);
    
    • Set parent to divId
    • Set dom.createContainer to true.
  • Import class
    import { FileSelectorButton } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
    
  • Add file chooser object
    var button = new FileSelectorButton(scene, config);
    scene.add.existing(button);
    

Add file chooser object

var button = scene.add.fileSelectorButton({
    // x: 0,
    // y: 0,
    // anchor: undefined,
    // width: undefined,
    // height: undefined,
    // origin: 0.5
    // originX:
    // originY:

    orientation: 0,
    // rtl: false,

    background: backgroundGameObject,

    icon: iconGameObject,
    // iconMask: false,
    // squareFitIcon: false,
    // iconSize: undefined, iconWidth: undefined, iconHeight: undefined,

    text: textGameObject,
    expandTextWidth: false,
    expandTextHeight: false,

    action: actionGameObject,
    // actionMask: false,
    // squareFitAction: false,
    // actionSize: undefined, actionWidth: undefined, actionHeight: undefined,

    align: undefined,

    space: {
        left: 0,
        right: 0,
        top: 0,
        bottom: 0,

        icon: 0,
        text: 0,
    },

    // name: '',
    // draggable: false,
    // sizerEvents: false,
    // enableLayer: false,

    // accept: '',
    // multiple: false,
});
// var fileChooser = scene.add.fileSelectorButton(x, y, width, height, config);
  • x, y : Position of this object, it is valid when this object is the top object.
  • anchor : See anchor.
    • left, right, centerX, x, top, bottom, centerY, y : Position based on visible window, which composed of
      • Percentage of visible width/height : 'p%', p: 0 ~ 100.
        • 'left'(=0%), 'center'(=50%), 'right'(=100%)
        • 'top'(=0%), 'center'(=50%), 'bottom'(=100%)
      • Offset : '+n', or '-n'.
    • width, height : Set size (invoke onResizeCallback) based on visible window, which composed of
      • Percentage of visible width/height : 'p%', p: 0 ~ 100.
      • Padding : '+n', or '-n'.
    • onResizeCallback : A default resize callback will be assigned interanlly.
  • width, height : Minimum width, minimum height.
  • origin, originX, originY : Set origin of this sizer. Default value is (0.5, 0.5).
  • orientation :
    • 'left-to-right', 'horizontal','h', 'x', or 0 : Put icon at left side, and text at right side.
    • 'top-to-bottom', 'vertical','v', 'y', or 1 : Put icon at top side, and text at bottom side.
  • rtl :
    • true : Layout children from right to left.
    • false : Layout children from left to right. Default behavior.
  • background : Game object of background, optional. This background game object will be resized to fit the size of label.
  • icon : Game object of icon, optional.
  • iconMask : Set true to add a circle mask on icon game object.
  • squareFitIcon :
    • true : Resize icon size to square to fit label height/width.
    • false : Ignore this feature. Default behavior.
  • iconSize : Set display size of icon game object to iconSizexiconSize
  • iconWidth : Set display width of icon game object to iconWidth.
    • If iconHeight is undefined, set scaleY of icon game object to scaleX of icon game object, to keep size ratio.
  • iconHeight : Set display height of icon game object to iconHeight.
    • If iconWidth is undefined, set scaleX of icon game object to scaleY of icon game object, to keep size ratio.
  • text : Game object of text, optional.
  • expandTextWidth :
    • false : Keep width of text to original size. Default behavior.
    • true : Expand width of text object. Will set display width by default.
  • expandTextHeight : Set true to expand height of text object.
  • action : Game object of action icon, optional.
  • actionMask : Set true to add a circle mask on action icon game object.
  • squareFitAction :
    • true : Resize action icon size to square to fit label height/width.
    • false : Ignore this feature. Default behavior.
  • actionSize : Set display size of action game object to actionSizexactionSize
  • actionWidth : Set display width of action game object to actionWidth.
    • If actionHeight is undefined, set scaleY of action game object to scaleX of action game object, to keep size ratio.
  • actionHeight : Set display height of action game object to actionHeight.
    • If actionWidth is undefined, set scaleX of action game object to scaleY of action game object, to keep size ratio.
  • align : Alignment of icon, text, action game objects.
    • undefined, or 'left', or 'top' : Align game objects at left, or top.
    • 'center' : Align game objects at center.
    • 'right', or 'bottom' : Align game objects at right, or bottom.
  • space : Pads spaces.
    • space.left, space.right, space.top, space.bottom : Space of bounds.
    • space.icon : Space between icon game object and text game object.
    • space.text : Space between text game object and action icon game object.
  • name : Set name of this game object.
  • draggable : Set true to drag top-most object.
  • sizerEvents : Set true to fire sizer events. Default value is false.
  • enableLayer :
    • false : Add child game objects into scene's display list. Default behavior.
    • true : Add child game objects into an internal layer game object. See also.
  • accept : A filter for what file types the user can pick from the file input dialog box.
    • 'image/*' : The user can pick all image files.
    • 'audio/*' : The user can pick all sound files.
    • 'video/*' : The user can pick all video files.
    • file_extension : Specify the file extension(s) (e.g: .gif, .jpg, .png, .doc) the user can pick from.
  • multiple : Set true to select multiple files.

Custom class

  • Define class
    class MyFileSelectorButton extends RexPlugins.UI.FileSelectorButton {
        constructor(scene, config) {
            super(scene, config) {
            // ...
            scene.add.existing(this);
        }
        // ...
    
        // preUpdate(time, delta) {}
    }
    
    • scene.add.existing(gameObject) : Adds an existing Game Object to this Scene.
      • If the Game Object renders, it will be added to the Display List.
      • If it has a preUpdate method, it will be added to the Update List.
  • Create instance
    var button = new MyFileSelectorButton(scene, config);
    

Layout children

Arrange position of all elements.

label.layout();

See also - dirty

Get element

  • Get element
    • Background game object
      var background = label.getElement('background');
      
    • Icon game object
      var icon = label.getElement('icon');
      
    • Text game object
      var textObject = label.getElement('text');
      
    • Action icon game object
      var action = label.getElement('action');
      
    • File chooser game object
      var fileChooser = label.getElement('fileChooser');
      
  • Get by name
    var gameObject = label.getElement('#' + name);
    // var gameObject = label.getElement('#' + name, recursive);
    
    or
    var gameObject = label.getByName(name);
    // var gameObject = label.getByName(name, recursive);
    
    • recursive : Set true to search all children recursively.

Selected files

var files = fileChooser.files;
  • files : Array of file object.

Set accept filter

fileChooser.setAccept(accept);
  • accept : A filter for what file types the user can pick from the file input dialog box.
    • 'image/*' : The user can pick all image files.
    • 'audio/*' : The user can pick all sound files.
    • 'video/*' : The user can pick all video files.
    • file_extension : Specify the file extension(s) (e.g: .gif, .jpg, .png, .doc) the user can pick from.

Multiple files

  • Enable
    fileChooser.setMultiple();
    
  • Disable
    fileChooser.setMultiple(false);
    

Events

  • Selected file(s) changed
    button.on('select', function(files, button) {        
        var file = files[0];
        var url = URL.createObjectURL(file);
        // ...
    })
    

Load file to cache

fileChooser.loadFile(file, loaderType, key);
// fileChooser.loadFile(file, loaderType, key, cahceType);

or

fileChooser.loadFilePromise(file, loaderType, key, cahceType)
    .then(function(content) {

    })
  • file : File object, see Events
  • loaderType : image, text, binary, ... See Loader
  • key : Unique string key.
  • cahceType :
    • undefined : Use default value.
  • content : Content of file.

Create object URL

Interactive with other game objects

See dom-element's Interactive with other game objects

Other properties

See label object, sizer object, base sizer object, container-lite.