Fisheye
Introduction¶
Fish-eye post processing filter. Reference
- Author: Rex
- A filter shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexfisheyefilterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexfisheyefilterplugin.min.js', true); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexFishEye(config);var controller = scene.plugins.get('rexfisheyefilterplugin').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexFishEye(config);var controller = scene.plugins.get('rexfisheyefilterplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import FishEyeFilterPlugin from 'phaser3-rex-plugins/plugins/fisheyefilter-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexFishEyeFilter', plugin: FishEyeFilterPlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexFishEye(config);var controller = scene.plugins.get('rexFishEyeFilter').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexFishEye(config);var controller = scene.plugins.get('rexFishEyeFilter').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import filter and controller class
import { FishEyeFilter, FishEyeController } from 'phaser3-rex-plugins/plugins/fisheyefilter.js'; - Register effect
if (!scene.renderer.renderNodes.hasNode(FishEyeFilter.FilterName)) { scene.renderer.renderNodes.addNodeConstructor(FishEyeFilter.FilterName, FishEyeFilter); } - Apply effect
- Apply effect to game object
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.add( new FishEyeController(filterList.camera, config) ); - Apply effect to camera
var filterList = camera.filters.internal; var controller = filterList.add( new FishEyeController(filterList.camera, config) );
- Apply effect to game object
Apply effect¶
- Apply effect to game object. A game object only can add 1 fisheye effect.
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexFishEye({ // center: { // x: windowWidth / 2, // y: windowHeight / 2 //} // radius: 0, // intensity: 1, // mode:0, // 0|1|'asin'|'sin' // name: 'rexFishEyePostFx' });center.x,center.y: Local position of fisheye center.radius: FishEye radius.intensity: 0(original) ~ 1(fisheye). Default value is1.mode:0, or'asin': asin mode. Defaule value is0.1, or'sin': sin mode.
- Apply effect to camera. A camera only can add 1 fisheye effect.
var controller = scene.plugins.get('rexFishEyeFilter').add(camera, config);
Disable effect¶
controller.setActive(false);
// controller.active = false;
Remove effect¶
- Remove effect from game object
or
var filterList = gameObject.filters.internal; filterList.remove(controller);scene.plugins.get('rexFishEyeFilter').remove(gameObject); - Remove effect from camera
or
var filterList = camera.filters.internal; filterList.remove(controller);scene.plugins.get('rexFishEyeFilter').remove(camera);
Get effect¶
- Get effect from game object
var controller = scene.plugins.get('rexFishEyeFilter').get(gameObject)[0]; // var controllers = scene.plugins.get('rexFishEyeFilter').get(gameObject); - Get effect from camera
var controller = scene.plugins.get('rexFishEyeFilter').get(camera)[0]; // var controllers = scene.plugins.get('rexFishEyeFilter').get(camera);
Radius¶
- Get
var radius = controller.radius; - Set
or
controller.radius = radius; // controller.radius += value;controller.setRadius(radius);
Intensity¶
- Get
var intensity = controller.intensity; - Set
or
controller.intensity = intensity; // controller.intensity += value;controller.setIntensity(intensity);intensity: 0(original) ~ 1(fisheye)
Center position¶
Default value is center of window.
- Get
var x = controller.centerX; var y = controller.centerY; - Set
or
controller.centerX = x; controller.centerY = y;controller.setCenter(x, y); // controller.setCenter(); // set to center of window
Mode¶
- Get
var mode = controller.fishEyeMode; - Set
controller.setFishEyeMode(mode);0, or'asin': asin mode.1, or'sin': sin mode.