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Fix-width sizer

Introduction

Layout children game objects into lines.

  • Author: Rex
  • Game object

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.scenePlugin('rexuiplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexuiplugin.min.js', 'rexUI', 'rexUI');
    
  • Add sizer object
    var sizer = scene.rexUI.add.fixWidthSizer(config);
    

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin.js';
    var config = {
        // ...
        plugins: {
            scene: [{
                key: 'rexUI',
                plugin: UIPlugin,
                mapping: 'rexUI'
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Add sizer object
    var sizer = scene.rexUI.add.fixWidthSizer(config);
    

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import class
    import { FixWidthSizer } from 'phaser3-rex-plugins/templates/ui/ui-components.js';
    
  • Add sizer object
    var sizer = new FixWidthSizer(scene, config);
    scene.add.existing(sizer);
    

Add sizer object

var sizer = scene.rexUI.add.fixWidthSizer({
    // x: 0,
    // y: 0,
    // anchor: undefined,    
    // width: undefined,
    // height: undefined,
    // orientation: 0,

    // space: {
    //     left: 0, right: 0, top: 0, bottom: 0,
    //     item: 0, line: 0, 
    //     indentLeftOdd: 0, indentLeftEven: 0,
    // },

    // rtl: false,
    // align: 0,

    // name: '',
    // draggable: false,
    // sizerEvents: false,
    // enableLayer: false,
});

or

var sizer = scene.rexUI.add.fixWidthSizer(x, y, {
    // width: 2,
    // height: 2
    // orientation: 0,

    // space: {
    //     left: 0, right: 0, top: 0, bottom: 0,
    //     item: 0, line: 0,
    //     indentLeftOdd: 0, indentLeftEven: 0,
    //     indentTopOdd: 0, indentTopEven: 0,
    // },

    // rtl: false,
    // align: 0,

    // name: '',
    // draggable: false
});

or

var sizer = scene.rexUI.add.fixWidthSizer(x, y, width, height, {
    // orientation: 0,
    // space: {
    //     left: 0, right: 0, top: 0, bottom: 0,
    //     item: 0, line: 0
    // },

    // rtl: false,
    // align: 0,

    // name: '',
    // draggable: false
});
  • x, y : Position of this object, it is valid when this object is the top object.
  • anchor : See anchor.
    • left, right, centerX, x, top, bottom, centerY, y : Position based on visible window, which composed of
      • Percentage of visible width/height : 'p%', p: 0 ~ 100.
        • 'left'(=0%), 'center'(=50%), 'right'(=100%)
        • 'top'(=0%), 'center'(=50%), 'bottom'(=100%)
      • Offset : '+n', or '-n'.
    • width, height : Set size (invoke onResizeCallback) based on visible window, which composed of
      • Percentage of visible width/height : 'p%', p: 0 ~ 100.
      • Padding : '+n', or '-n'.
    • onResizeCallback : A default resize callback will be assigned interanlly.
  • width, height : Minimum width, minimum height.
  • orientation : Orientation of the sizer.
    • 'left-to-right', 'horizontal','h', 'x', or 0 : Arrange game objects from left ot right. Default value is 0.
    • 'top-to-bottom', 'vertical','v', 'y', or 1 : Arrange game objects from top to bottom.
  • space : Pads spaces
    • space.left, space.right, space.top, space.bottom : Space of bounds.
    • space.item : Space betwen each child of a line.
    • space.line : Space between each line.
    • space.indentLeftOdd, space.indentLeftEven : Indent at each odd/even line.
    • space.indentTopOdd, space.indentTopEven : Indent at each odd/even item.
  • rtl : Order of children in each line.
    • false : Place children from left-to-right/top-to-bottom, default value.
    • true : Place children from right-to-left/bottom-to-top.
  • align : Align children of a line.
    • 0, 'left' : Align children of a line to left/top side.
    • 1, 'right' : Align children of a line to right/bottom side.
    • 2, 'center' : Align children of a line to ceter.
    • 3, 'justify', 'justify-left' : If remainder space is less or equal than 25%, then justify children. Else align children to left/top side.
    • 4, 'justify-right' : If remainder space is less or equal than 25%, then justify children. Else align children to right/bottom side.
    • 5, 'justify-cneter' : If remainder space is less or equal than 25%, then justify children. Else align children to center.
  • name : Set name of this game object.
  • draggable : Set true to drag top-most object.
  • sizerEvents : Set true to fire sizer events. Default value is false.
  • enableLayer :
    • false : Add child game objects into scene's display list. Default behavior.
    • true : Add child game objects into an internal layer game object. See also.

Custom class

  • Define class
    class MySizer extends RexPlugins.UI.FixWidthSizer {
        constructor(scene, x, y, minWidth, minHeight, orientation, space, config) {
            super(scene, x, y, minWidth, minHeight, orientation, space, config);
            // ...
            scene.add.existing(this);
        }
        // ...
    }
    
  • Create instance
    var sizer = new MySizer(scene, x, y, minWidth, minHeight, orientation, space, config);
    

Add background

sizer.addBackground(child);

or

sizer.addBackground(child, {left: 0, right: 0, top: 0, bottom: 0}, key);
  • left, right, top, bottom : Extra padded space. Default is 0.
  • key : Add this child into childMap, which could be read back by sizer.getElement(key).
    • undefined : Don't add this child. Default value.

Add child

Add a game obejct to sizer

sizer.add(child);

or

sizer.add(child,
    {
        padding: {left: 0, right: 0, top: 0, bottom: 0},
        key: undefined,
        index: undefined
    }
);

or

sizer.add(child, padding, key, index);
  • child : A game object
  • padding : Add space between bounds. Default is 0.
    • A number for left/right/top/bottom bounds
    • Or a plain object
      {
          left: 0,
          right: 0,
          top: 0,
          bottom: 0
      }
      
  • key : Add this child into childMap, which could be read back by sizer.getElement(key).
    • undefined : Don't add this child. Default value.
    • items : Reserved key, for all children item.
  • index : Insert child to.
    • undefined : Insert child at last.

Insert child

sizer.insert(index, child, 
    {
        padding: {left: 0, right: 0, top: 0, bottom: 0},
        key: undefined,
    }
);

or

sizer.insert(index, child, padding, key);

Insert at position

sizer.insertAtPosition(x, y, 
    child, 
    {
        padding: {left: 0, right: 0, top: 0, bottom: 0},
        key: undefined,
    }
);

or

sizer.insertAtPosition(x, y, index, child, padding, key);

Add new line

sizer.addNewLine();

Layout children

Arrange position of all children.

sizer.layout();

See also - dirty

Remove child

  • Remove a child
    sizer.remove(child);
    
  • Remove and destroy a child
    sizer.remove(child, true);
    
  • Remove all children
    sizer.removeAll();
    
  • Remove and destroy all children
    sizer.removeAll(true);
    
  • Remove all children and backgrounds
    sizer.clear();
    
  • Remove and destroy all children and backgrounds
    sizer.clear(true);
    
  • Remove from parent sizer
    sizer.removeFromParentSizer();
    

Get element

  • Get element
    • All children items
      var items = sizer.getElement('items');
      
  • Get by name
    var gameObject = sizer.getElement('#' + name);
    // var gameObject = sizer.getElement('#' + name, recursive);
    
    or
    var gameObject = sizer.getByName(name);
    // var gameObject = sizer.getByName(name, recursive);
    
    • recursive : Set true to search all children recursively.

Get child index

var index = sizer.getChildIndex(child);
  • index : A number, or null.

Other properties

See base-sizer object.