Attractor

Introduction

Apply continual forces on bodies.

Usage

System configuration

  • Game config
    var config = {
        // ...
        physics: {
            matter: {
                // ...
                plugins: {
                    attractors: true,
                    // ...
                }
                // ...
            }
        }
        // ...
    }
    var game = new Phaser.Game(config);
    
  • Runtime
    scene.matter.system.enableAttractorPlugin();
    

Matter object configuration

var options = {
    // ...
    plugin: {
        attractors: [
            callback,
            // ...
        ]
    },
    // ...
}
  • callback :
    • Retuen a force ({x,y}), which will be applied to bodyB
      function(bodyA, bodyB) {
          return {x, y}; // Force
      }
      
      • bodyA : Attractor matter object.
      • bodyB : Other matter object.
    • Apply forece to bodies directly.
      function(bodyA, bodyB) {
          bodyA.gameObject.applyForce({x, y});
          bodyB.gameObject.applyForce({x, y});
      }
      
      • bodyA : Attractor matter object.
      • bodyB : Other matter object.