Timeline

Introduction

Update timers, built-in object of phaser. Each scene has a timeline (scene.time) already.

  • Author: Richard Davey

Usage

Time-scale

  • Get time-scale

    var timeScale = scene.time.timeScale;
    
  • Set time-scale

    scene.time.timeScale = 2;
    

Pause or resume

  • Pause

    scene.time.paused = true;
    
  • Resume

    scene.time.paused = false;
    

Get current game-time

var time = scene.time.now;

Game-time is not system time.

Create timeline object

var timeline = new Phaser.Time.Clock(scene);