CRT
Introduction¶
CRT effect. Reference
- Author: Rex
- A filter shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexcrtfilterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexcrtfilterplugin.min.js', true); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexCrt(config);var controller = scene.plugins.get('rexcrtfilterplugin').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexCrt(config);var controller = scene.plugins.get('rexcrtfilterplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import CrtFilterPlugin from 'phaser3-rex-plugins/plugins/crtfilter-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexCrtFilter', plugin: CrtFilterPlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexCrt(config);var controller = scene.plugins.get('rexCrtFilter').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexCrt(config);var controller = scene.plugins.get('rexCrtFilter').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import filter and controller class
import { CrtFilter, CrtController } from 'phaser3-rex-plugins/plugins/crtfilter.js'; - Register effect
if (!scene.renderer.renderNodes.hasNode(CrtFilter.FilterName)) { scene.renderer.renderNodes.addNodeConstructor(CrtFilter.FilterName, CrtFilter); } - Apply effect
- Apply effect to game object
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.add( new CrtController(filterList.camera, config) ); - Apply effect to camera
var filterList = camera.filters.internal; var controller = filterList.add( new CrtController(filterList.camera, config) );
- Apply effect to game object
Apply effect¶
- Apply effect to game object.
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexCrt({ // warpX: 0.75, // warpY: 0.75, // scanLineStrength: 0.2, // scanLineWidth: 1024, // name: 'rexCrtPostFx' });warpX,warpY: Horizontal and Vertical warp.scanLineStrength,scanLineWidth: Scan line parameters.
- Apply effect to camera.
var controller = scene.plugins.get('rexCrtFilter').add(camera, config);
Disable effect¶
controller.setActive(false);
// controller.active = false;
Remove effect¶
- Remove effect from game object
or
var filterList = gameObject.filters.internal; filterList.remove(controller);scene.plugins.get('rexCrtFilter').remove(gameObject); - Remove effect from camera
or
var filterList = camera.filters.internal; filterList.remove(controller);scene.plugins.get('rexCrtFilter').remove(camera);
Get effect¶
- Get effect from game object
var controller = scene.plugins.get('rexCrtFilter').get(gameObject)[0]; // var controllers = scene.plugins.get('rexCrtFilter').get(gameObject); - Get effect from camera
var controller = scene.plugins.get('rexCrtFilter').get(camera)[0]; // var controllers = scene.plugins.get('rexCrtFilter').get(camera);
Warp¶
- Get
var warpX = controller.warpX; var warpY = controller.warpY; - Set
or
controller.setWarp(warpX, warpY);controller.warpX = warpX; controller.warpY = warpY;
Scan lines¶
- Get
var scanLineStrength = controller.scanLineStrength; var scanLineWidth = controller.scanLineWidth; - Set
or
controller.setScanLineStrength(scanLineStrength); controller.setScanLineWidth(scanLineWidth);controller.scanLineStrength = scanLineStrength; controller.scanLineWidth = scanLineWidth;