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Cross-stitching

Introduction

Cross-stitching post processing filter. Reference

  • Author: Rex
  • A filter shader effect

WebGL only

Only work in WebGL render mode.

Live demos

Usage

Sample code

Install plugin

Load minify file

  • Load plugin (minify file) in preload stage
    scene.load.plugin('rexcrossstitchingfilterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexcrossstitchingfilterplugin.min.js', true);
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.addRexCrossStitching(config);
      
      or
      var controller = scene.plugins.get('rexcrossstitchingfilterplugin').add(gameObject, config);
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.addRexCrossStitching(config);
      
      or
      var controller = scene.plugins.get('rexcrossstitchingfilterplugin').add(camera, config);
      

Import plugin

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Install plugin in configuration of game
    import CrossStitchingFilterPlugin from 'phaser3-rex-plugins/plugins/crossstitchingfilter-plugin.js';
    var config = {
        // ...
        plugins: {
            global: [{
                key: 'rexCrossStitchingFilter',
                plugin: CrossStitchingFilterPlugin,
                start: true
            },
            // ...
            ]
        }
        // ...
    };
    var game = new Phaser.Game(config);
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.addRexCrossStitching(config);
      
      or
      var controller = scene.plugins.get('rexCrossStitchingFilter').add(gameObject, config);
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.addRexCrossStitching(config);
      
      or
      var controller = scene.plugins.get('rexCrossStitchingFilter').add(camera, config);
      

Import class

  • Install rex plugins from npm
    npm i phaser3-rex-plugins
    
  • Import filter and controller class
    import { CrossStitchingFilter, CrossStitchingController } from 'phaser3-rex-plugins/plugins/crossstitchingfilter.js';
    
  • Register effect
    if (!scene.renderer.renderNodes.hasNode(CrossStitchingFilter.FilterName)) {
        scene.renderer.renderNodes.addNodeConstructor(CrossStitchingFilter.FilterName, CrossStitchingFilter);
    }
    
  • Apply effect
    • Apply effect to game object
      gameObject.enableFilters();
      var filterList = gameObject.filters.internal;
      var controller = filterList.add(
          new CrossStitchingController(filterList.camera, config)
      );
      
    • Apply effect to camera
      var filterList = camera.filters.internal;
      var controller = filterList.add(
          new CrossStitchingController(filterList.camera, config)
      );
      

Apply effect

  • Apply effect to game object. A game object only can add 1 cross-stitching effect.
    gameObject.enableFilters();
    var filterList = gameObject.filters.internal;
    var controller = filterList.addRexCrossStitching({
        // stitchingWidth: 6,
        // stitchingHeight: 6,
        // brightness: 0,
    
        // name: 'rexCrossStitchingPostFx'
    });
    
    • stitchingWidth, stitchingHeight : Stitching size.
    • brightness : Brightness of stitching edges
  • Apply effect to camera. A camera only can add 1 cross-stitching effect.
    var controller = scene.plugins.get('rexCrossStitchingFilter').add(camera, config);
    

Disable effect

controller.setActive(false);
// controller.active = false;

Remove effect

  • Remove effect from game object
    var filterList = gameObject.filters.internal;
    filterList.remove(controller);
    
    or
    scene.plugins.get('rexCrossStitchingFilter').remove(gameObject);
    
  • Remove effect from camera
    var filterList = camera.filters.internal;
    filterList.remove(controller);
    
    or
    scene.plugins.get('rexCrossStitchingFilter').remove(camera);
    

Get effect

  • Get effect from game object
    var controller = scene.plugins.get('rexCrossStitchingFilter').get(gameObject)[0];
    // var controllers = scene.plugins.get('rexCrossStitchingFilter').get(gameObject);
    
  • Get effect from camera
    var controller = scene.plugins.get('rexCrossStitchingFilter').get(camera)[0];
    // var controllers = scene.plugins.get('rexCrossStitchingFilter').get(camera);
    

Stitching size

  • Get
    var stitchingWidth = controller.stitchingWidth;
    var stitchingHeight = controller.stitchingHeight;
    
  • Set
    controller.stitchingWidth = stitchingWidth;
    controller.stitchingHeight = stitchingHeight;
    // controller.stitchingWidth += value;
    // controller.stitchingHeight += value;
    
    or
    controller.setStitchingWidth(stitchingWidth);
    controller.setStitchingHeight(stitchingHeight);
    controller.setStitchingSize(stitchingWidth, stitchingHeight);
    

Brightness

  • Get
    var brightness = controller.brightness;
    
  • Set
    controller.brightness = brightness;
    // controller.brightness += value;
    
    or
    controller.setBrightness(radius);
    
    • brightness : 0(black) ~ 1(white)