Cross-stitching
Introduction¶
Cross-stitching post processing filter. Reference
- Author: Rex
- A filter shader effect
WebGL only
Only work in WebGL render mode.
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexcrossstitchingfilterplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexcrossstitchingfilterplugin.min.js', true); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexCrossStitching(config);var controller = scene.plugins.get('rexcrossstitchingfilterplugin').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexCrossStitching(config);var controller = scene.plugins.get('rexcrossstitchingfilterplugin').add(camera, config);
- Apply effect to game object
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Install plugin in configuration of game
import CrossStitchingFilterPlugin from 'phaser3-rex-plugins/plugins/crossstitchingfilter-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexCrossStitchingFilter', plugin: CrossStitchingFilterPlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config); - Apply effect
- Apply effect to game object
or
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexCrossStitching(config);var controller = scene.plugins.get('rexCrossStitchingFilter').add(gameObject, config); - Apply effect to camera
or
var filterList = camera.filters.internal; var controller = filterList.addRexCrossStitching(config);var controller = scene.plugins.get('rexCrossStitchingFilter').add(camera, config);
- Apply effect to game object
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins - Import filter and controller class
import { CrossStitchingFilter, CrossStitchingController } from 'phaser3-rex-plugins/plugins/crossstitchingfilter.js'; - Register effect
if (!scene.renderer.renderNodes.hasNode(CrossStitchingFilter.FilterName)) { scene.renderer.renderNodes.addNodeConstructor(CrossStitchingFilter.FilterName, CrossStitchingFilter); } - Apply effect
- Apply effect to game object
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.add( new CrossStitchingController(filterList.camera, config) ); - Apply effect to camera
var filterList = camera.filters.internal; var controller = filterList.add( new CrossStitchingController(filterList.camera, config) );
- Apply effect to game object
Apply effect¶
- Apply effect to game object. A game object only can add 1 cross-stitching effect.
gameObject.enableFilters(); var filterList = gameObject.filters.internal; var controller = filterList.addRexCrossStitching({ // stitchingWidth: 6, // stitchingHeight: 6, // brightness: 0, // name: 'rexCrossStitchingPostFx' });stitchingWidth,stitchingHeight: Stitching size.brightness: Brightness of stitching edges
- Apply effect to camera. A camera only can add 1 cross-stitching effect.
var controller = scene.plugins.get('rexCrossStitchingFilter').add(camera, config);
Disable effect¶
controller.setActive(false);
// controller.active = false;
Remove effect¶
- Remove effect from game object
or
var filterList = gameObject.filters.internal; filterList.remove(controller);scene.plugins.get('rexCrossStitchingFilter').remove(gameObject); - Remove effect from camera
or
var filterList = camera.filters.internal; filterList.remove(controller);scene.plugins.get('rexCrossStitchingFilter').remove(camera);
Get effect¶
- Get effect from game object
var controller = scene.plugins.get('rexCrossStitchingFilter').get(gameObject)[0]; // var controllers = scene.plugins.get('rexCrossStitchingFilter').get(gameObject); - Get effect from camera
var controller = scene.plugins.get('rexCrossStitchingFilter').get(camera)[0]; // var controllers = scene.plugins.get('rexCrossStitchingFilter').get(camera);
Stitching size¶
- Get
var stitchingWidth = controller.stitchingWidth; var stitchingHeight = controller.stitchingHeight; - Set
or
controller.stitchingWidth = stitchingWidth; controller.stitchingHeight = stitchingHeight; // controller.stitchingWidth += value; // controller.stitchingHeight += value;controller.setStitchingWidth(stitchingWidth); controller.setStitchingHeight(stitchingHeight); controller.setStitchingSize(stitchingWidth, stitchingHeight);
Brightness¶
- Get
var brightness = controller.brightness; - Set
or
controller.brightness = brightness; // controller.brightness += value;controller.setBrightness(radius);brightness: 0(black) ~ 1(white)