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Point

Introduction

Point shape and methods, built-in methods of phaser.

  • Author: Richard Davey

Usage

Create shape

var point = new Phaser.Geom.Point(x, y);

Clone shape

var point1 = Phaser.Geom.Point.Clone(point0);

Draw on graphics

// graphics.fillStyle(color, alpha);   // color: 0xRRGGBB
graphics.fillPointShape(point, size);

Set properties

  • All properties
    point.setTo(x, y);
    
    or
    Phaser.Geom.Point.CopyFrom(source, dest);
    
  • Position
    point.x = 0;
    point.y = 0;
    
  • Round
    • Ceil : Apply Math.ceil() to each coordinate of the given Point
      var point = Phaser.Geom.Point.Ceil(point)
      
    • Floor : Apply Math.floor() to each coordinate of the given Point.
      var point = Phaser.Geom.Point.Floor(point)
      

Symmetry

  • Invert : x = y, y = x
    var point = Phaser.Geom.Point.Invert(point);
    
  • Negative : x = -x, y = -y
    var out = Phaser.Geom.Point.Negative(point);
    // var out = Phaser.Geom.Point.Negative(point, out);  // modify out
    

Get properties

  • Position
    var x = point.x;
    var y = point.y;
    
  • Type:
    var type = point.type; // 3
    

Equal

var isEqual = Phaser.Geom.Point.Equals(point0, point1);

x, y are equal.

Points

  • Centroid : center-point over some points
    var out = Phaser.Geom.Point.GetCentroid(points);
    // var out = Phaser.Geom.Point.GetCentroid(points, out);  // modify out
    
  • Calculates the Axis Aligned Bounding Box (or aabb) from an array of points (rectangle)
    var rect = Phaser.Geom.Point.GetRectangleFromPoints(points);
    // var rect = Phaser.Geom.Point.GetRectangleFromPoints(points, rect);  // modify rect
    
  • Interpolate
    var out = Phaser.Geom.Point.Interpolate(pointA, pointB, t);  // out : point
    // var out = Phaser.Geom.Point.Interpolate(pointA, pointB, t, out);  // modify out
    

Intersection

  • Point to line
    var result = Phaser.Geom.Intersects.PointToLine(point, line);
    // var result = Phaser.Geom.Intersects.PointToLine(point, line, lineThickness);
    
    var result = Phaser.Geom.Intersects.PointToLineSegment(point, line);
    

Point as Vector

Vector starting at (0,0)

  • Magnitude : sqrt( (x * x) + (y * y) )
    var magnitude = Phaser.Geom.Point.GetMagnitude(point);
    
    or
    var magnitudeSq = Phaser.Geom.Point.GetMagnitudeSq(point);
    
  • Project
    var out = Phaser.Geom.Point.Project(from, to);
    // var out = Phaser.Geom.Point.Project(from, to, out);  // modify out
    
    or
    var out = Phaser.Geom.Point.ProjectUnit(from, to);  // vector `from` and `to` are unit vector (length = 1)
    // var out = Phaser.Geom.Point.ProjectUnit(from, to, out);  // modify out