Effectlayer outline
Introduction¶
Draw outline of target game objects.
- Author: Rex
- Game object
Live demos¶
Usage¶
Install plugin¶
Load minify file¶
- Load plugin (minify file) in preload stage
scene.load.plugin('rexoutlineeffectlayerplugin', 'https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexoutlineeffectlayerplugin.min.js', true);
- Add outline effect layer object
var effectLayer = scene.add.rexOutlineEffectLayer(config);
Import plugin¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Install plugin in configuration of game
import OutlineEffectLayerPlugin from 'phaser3-rex-plugins/plugins/outlineeffectlayer-plugin.js'; var config = { // ... plugins: { global: [{ key: 'rexOutlineEffectLayerPlugin', plugin: OutlineEffectLayerPlugin, start: true }, // ... ] } // ... }; var game = new Phaser.Game(config);
- Add outline effect layer object
var effectLayer = scene.add.rexOutlineEffectLayer(config);
Import class¶
- Install rex plugins from npm
npm i phaser3-rex-plugins
- Import class
import OutlineEffectLayer from 'phaser3-rex-plugins/plugins/outlineeffectlayer.js';
- Add outline effect layer object
var effectLayer = new OutlineEffectLayer(scene, config); scene.add.existing(effectLayer);
Create instance¶
var effectLayer = scene.add.rexOutlineEffectLayer({
// knockout: false,
// thickness: 3,
// outlineColor: 0x000000
});
knockout
:true
: Draw outline only.false
: Draw source texture and outline both.
thickness
: Thickness of outline.outlineColor
: Color of outline.
Custom class¶
- Define class
class MyOutlineEffectLayer extends OutlineEffectLayer { constructor(scene, config) { super(scene, config); // ... scene.add.existing(this); } // ... // preUpdate(time, delta) {} }
scene.add.existing(gameObject)
: Adds an existing Game Object to this Scene.- If the Game Object renders, it will be added to the Display List.
- If it has a
preUpdate
method, it will be added to the Update List.
- Create instance
var effectLayer = new MyOutlineEffectLayer(scene, config);
Thickness¶
- Get
var thickness = effectLayer.thickness;
- Set
or
effectLayer.thickness = thickness; // effectLayer.thickness += value;
effectLayer.setThickness(value);
Outline color¶
- Get
var color = effectLayer.outlineColor;
color
: Color object.- Red:
color.red
, 0~255. - Green:
color.green
, 0~255. - Blue:
color.blue
, 0~255.
- Red:
- Set
effectLayer.setOutlineColor(value);
effectLayer.outlineColor = value;
value
: A number0xRRGGBB
, or a JSON object{r:255, g:255, b:255}
Target game objects¶
Draw outline of added target game objects.
- Add
effectLayer.add(gameObject);
- Remove
effectLayer.remove(gameObject);
- Clear
effectLayer.clear();
- Contains
var hasGameObject = effectLayer.contains(gameObject);
Limitation¶
-
Can't support if
camera.zoom
is less then 1 -
Can't support if
camera.startFollow(gameObject)
, i.e. please scroll camera before target game objects draw on effect layer game object.